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Many things don't look much different.. it's just.. in 3D... But enemies are a lot the same, cities aswell... classes aswell... I mean... the story is different.. not sure if it's a good one cuz i'm not done with it... but so far it sounds more ordinary than anything else.. and well. it's grind fest again... and indeed, they monetize everything they can (without making the game P2W though but they monetize alot of crap that's for sure lol).
I guess it'll keep me entertained a few dozens of hours but I dont think i'm going to spend hundred of hours like i did on the first game. It's probably too much the same and the fact it's in 3D is not changing much the mood of the game... you just feel like playing Maple Story 1 from a different camera view...
i also have a friend who got kinda bored with WoW and joined me playing this. he was sold within 1 hour of playing xD
the game has a realy relaxing atmosfere ;) and being autistic i can't stop playing this! :D
So far Maplestory 2 doesn't seem even nearly as grindy as the first one, but I hope it remains so even on later levels (since I'm way too low level still).
Story wise I don't remember the first game's, but this one doesn't have a very interesting one IMO.
I tried to pay attention to it during the CBT and quickly got bored of it. Now I just pretty much skip through most of it.
sure a lot of people are going to whine that the game is "Too Easy," but thats not a bad thing.
and as someone who played a lot of MS1, the grind in this is a much better. after a certain point in MS1, you would find yourself just mindlessly farming only a few areas for several hours, only to then move on to the next one after you get enough levels. not the case in MS2
The thing I love about it is how whacky it is and all the classes have different stories :3
I do like the 3Dish style it has going for it, I just wish it wasn't blockly like minecraft or those lego games.
The only true problem that I have with the game, is the aiming while firing the minigun, its chunky, and the fact you can't move while firing aside from using the jetpack skill.
I do hope that classes from the first game, make there way into the second, as I don't see my self playing the rest of the current classes as only the heavy gunner looked ineresting to me.
I liked how in MS1, you start off as a no-class. You run about the beginner zone, explore a bit, and then get launched off to the big world. You want to be a warrior, magician, thief? Gotta go find the right city, then. Exploration was a major focus for me in that game, even to the point I accidently soft-locked myself within Orbis, El-nath, after I went brute-forced my way down the tower, and got stuck at the snowy grounds without a way to turn back, due to my low level. I eventually got back up after finding someone who'd give me a scroll back to Orbis.
That was my sort of experience playing MS1, as a kid. As an adult, I doubt that I'd be so whimsical and generous with my time, but being forced to go down such a precise quest line, and making mob-hunting seemingly pointless, was baffling to me. There's no reason to explore or go anywhere, when you practically start with everything you need, and when the game tells you: "You just need to click "okay" and go where the marker tells you."