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An definitely the BS elitist attitude didn't help the game either. When the requirement to enter a dungeon is say 10k GS ya well 60% of the playerbase will only accept you if you have a +15 weapon from the dungeon your trying to do. Cause lol you want that purple weapon well you better already have a +15 version of it to get it cause ELITIST mind set logic kids. To get it you need to already have it.
Sure people will come back to a game when it gets an expansion play for a few days see what new see what improved than decide if they want to stay and keep playing the game. But with maple story 2's update they didn't improve anything they didn't change anything just here new tier of gear to grind and new dungeons enjoy. An you can see how well these expansion did when 1k steam players would come back the day of the patch but 2k would leave a month after the patch. Which just means the patch did nothing to interest returning players and even less to interest existing players. And this happened time and time again with each patch.
and as selling this game for singleplayer , well "nexon does not do that".
this game could survive longer if it wer sold as minecraft . but well.
those two points single handedly made me quit after 118 hours of game play. really hated the restrictions on top of the rng.
You could always make new characters and do a bunch of dungeon runs with all of them eventually. Even though trading items between these characters soon became the next problem. Rather late they introduced those ribbons which you could earn in raids and the solo challenges but I don't think I ever used them... Too late and not very practical. It was just another one of those things that they added for the top gear players (so they could sell good drops that were below their level).
I think what really turned me off was that they had turned the dungeons into farming grounds for materials. I enjoyed runs with random people just for the sake of playing together. Even with a crappy team I carried people through fire dragon, it didn't matter how long it took. I always liked playing the healer part and overcoming an obstacle with random people was always good fun. It was great when people knew their part and it was also okay when people didn't. Teaching new players the routine of a dungeon or some special tricks was rewarding in itself (and often times expressed in gratitude).
When dungeons became material farming grounds for the RNG upgrade system the cozy dungeon parties vanished and with that the main activity for solo endgame players like me. In fact random dungeon parties vanished altogether. The queuing system became dysfunctional and you had to manually look for people to do a run with (actually the dungeon cap can be blamed for this for once). And those parties were usually not cozy at all. They were all about time pressure ("NO MORE THAN 2 MINUTES PER RUN OR I QUIT") and people with OP gear made every other player feel useless. You could try hard and play very concentrated but in the end only the gear mattered. Why even bother? Any effort and good playing was dwarfed by gear.
What always ruined a day of Maplestory 2 for me was when I got kicked from a party. It didn't happen often but in this environment where only efficiency mattered manners quickly went down the drain too. You could get kicked because another guild member needed your slot for his daily dungeon runs or because your weapon was crap and some other guy with a better weapon wanted to join.
The updates felt like they were made solely for the top gear players. But they too leave once they cannot show off their gear anymore because all the other people have left before them already.
I quit only one week before the big update because I ran out of patience. But all I remember from the announcements was just even more raids and gear upgrade stuff. Looks like I didn't miss anything. Not that it matters anymore now anyway.