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I am going to go try the other Neketaka bounties to see if similar happens.
Edit: Bounty against Katrenn does not seem to aggro the guards in the same way as the Imp. Played through it for a number of rounds and never had a guard or civilian aggro for no discernible reason and was careful with AoE. I did nothing differently than I did with the Imp, yet the guards that spawn on the bridge by the Imp don't seem to have the same non-hostile flags as the static guards.
That is the one by the Temple of Magran, outside the Temple of Berath, right?
This works for the Katrenn fight, but it's impossible to avoid guard aggro in the Admiral Imp fight. I can't believe devs didn't fix this ♥♥♥♥.
The guards aggro in the middle of combat, like in the middle of the turn, when I'm looking at my spells and haven't clicked on anything, one will walk by, and suddenly a bunch of guards are add to initiative. :( I've reloaded 5 times, one of those times they didn't aggro until enemy aoe spell.
No clue what the Nexus/Indie modding community is like on this game, but those types of bugs usually get fixed by them.
Sorry for the Necro-post but this was still a problem in late 2022. I might have discovered a work-around; I removed everyone from my party and went into stealth mode on the docks below Lord Admiral Imp then used range attacks to kite and kill the party. The townsfolk cowered but the guards never went aggro. If anyone else is able to replicate this "technique", please post.
My character is a level 13 Scout (Ranger/Rogue) with an animal companion (bear).
But... the nearby trainer guy who happens to be a Priest will run over and repeatedly heal and buff the golems and of course you can't kill him. He was using up to level 5 spells (that I saw). Longest fight I've ever had in either Pillars game, lol.