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pretty much it. PoE2 is the best implementation of RTwP on the market right now. I've started a turn-based playthrough back then and I had the very same frustration as you. Delayed casting is nonsense.
I started a second playthrough with RTwP and I had a MUCH better time.
Wish it was like Pathfinder: Kingmaker/WotR where it's just a quick button press to change between them, but hey, a console command is better than nothing.
I find AoE spells pretty reliable in TB. You know your position in the queue and you can see when the spell is going off compared to when the enemy gets to act.
In RTwP, I have to constantly pause to realign my spellcasting or it might suddenly miss completely or hit my own people.
As for casting in turn-based... I have to agree with Fendelphi. Realtime casting is so much worse than in TB
The problem I run into with that approach....and maybe it's jsut me sucking at trying to anticipate where the enemy AI is gonna go...is that when i try to predict where i THINK the bulk of enemies will move, i'm wrong 50% of the time. lol
Also sometimes the spell is far enough down the queue that I cant seem to scroll down and see exactly when it will pop.
Most important thing. You gotta work with your frontline engagers and don't just attempt to figure out what they'll do next. Preferably one with good engagement amounts.
Remember on aoe (red part of circle does friendly fire, yellow part does not).
On top of that.
Dexterity and initiative are said to be pretty bad for turn based.
That certainly is the case except for this exact situation you're having.
Both dex and initiative reduction will help (so fe stick casters you want to be faster in lighter armor).
And also don't forget the faster casting passive you can get at some point which helps immensely to speed up the gap between starting and finishing a cast.
As for AoE in TB vs RTwP, yeah TB is better for that, but I strongly disagree that it's THAT much better. The AoE sizes alongside with how slow enemies are and the yellow safe zone has made it really easy to hit with them, the only time I ever readjust is when I realize I want to move a character somewhere that'll get hit with the spell.
Might be my preferred style of play that's coming into effect here. In POE1 I liked to stealth my spellcasters into range and immediately deploy my big longcasting AOEs in the opening salvo. Usually softens enemies up enough right at the outset to make mop up with the frontliners and a few more smaller, faster AOEs a breeze.
Once I got the spells I needed to try that here, is when TB really started to irk me. You try doing that in TB and the FIRST hit immediately starts combat, everybody moves, and by then the opening salvo is mostly wasted. Especially if you dont time multiple AOE castings right. If there's too big a gap the second AOE won't even go off anymore.
So now I can usually land my opening Salvos back-to-back without too much trouble and then I move my warriors into position and mop up the baddies.
If you engage from stealth/sneaking(which happens 90% of the time), you get a massive initiative benefit on turn 1(your cast will often complete before the enemy takes a turn). So your turn 1 spell can easily be an AoE Debuff or Nuke against the enemies.
On following turns, your frontline should have been established, which usually locks enemies in place for a few turns.
In situations where there are no good targets(enemies move around too much, making it harder to predict where to aim), there are several spells to various classes that are single target, but with a bounce effect. These makes for great "AoE" damage spells on turns where enemy movement is unpredictable.
There is also the option of simply using such a turn for buffing your own party or a summon, or using a single target damage ability.
The other is using Initiative/the queue to your advantage. If you have below 10 Dex and medium/heavy armor, your spell casting will take a long time to complete. If you have neutral or positive Dex, and wear robes or certain light armors, you will get fairly fast cast times.
Then there are buffs that can give you Dex Inspiration and extra Action speed, and debuffs that applies Dex Affliction or slow down your enemies movement.
So switching midgame can be detrimental to your build unless you don't care or dont mind using other console commands/mods to cheat
I didn't enjoy Kingmaker but did like the Turnbased combat in it (city management got in the way) but I am having a hard time warming up the system in this game. Really don't like the fact your actions can be used up by simply swapping a weapon and have to unlock a perk to mitigate that (considering its way down the line). I don't know but on POTD melee characters have it rough, might be easier for casters and ranged characters since you can just keep running and maitaining the distance.