Pillars of Eternity II: Deadfire

Pillars of Eternity II: Deadfire

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Pistol and Sword/blunderbuss questions
So let me get this correctly:
1. it benefits from two-weapon

2. If in ranged distance, obviously only pistol is used.
the only detriment compared to two-pistol is the initial shots?

3. if in melee distance, are both used???
sword->pistol->sword->reload->pistol?

I'm thinking on making pallegina blunder+sword because reload chant.
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Showing 1-9 of 9 comments
Yoinkyz Aug 14, 2022 @ 4:50pm 
sadly im fairly sure only the melee weapon is used in melee and the ranged is only used ranged. this would be easy tested ingame unfortunately you will be disappointed
Coffee Break Hero Aug 14, 2022 @ 4:58pm 
Originally posted by Yikes:
sadly im fairly sure only the melee weapon is used in melee and the ranged is only used ranged. this would be easy tested ingame unfortunately you will be disappointed
but they benefit from dual wield bonus, right? so it doesn't matter too much
psychotron666420 Aug 14, 2022 @ 6:37pm 
Originally posted by Coffee Break Hero:
Originally posted by Yikes:
sadly im fairly sure only the melee weapon is used in melee and the ranged is only used ranged. this would be easy tested ingame unfortunately you will be disappointed
but they benefit from dual wield bonus, right? so it doesn't matter too much

Yeah. So they can benefit from two weapon fighting (and thus won't benefit from the one handed ability), but in practical combat are treated as single weapons, as in you will only use melee from close range and only use ranged from far away.

To get your third example result, you'd have to micro manage and shoot a different target away from you in between attacks otherwise you will just attack with melee.

The benefit you're getting is two weapon feat bonus (if you have the feat only) and no penalty to change from ranged to melee
Last edited by psychotron666420; Aug 14, 2022 @ 6:39pm
Coffee Break Hero Aug 14, 2022 @ 6:44pm 
Originally posted by psychotron666420:
Originally posted by Coffee Break Hero:
but they benefit from dual wield bonus, right? so it doesn't matter too much

Yeah. So they can benefit from two weapon fighting (and thus won't benefit from the one handed ability), but in practical combat are treated as single weapons, as in you will only use melee from close range and only use ranged from far away.

To get your third example result, you'd have to micro manage and shoot a different target away from you in between attacks otherwise you will just attack with melee.

The benefit you're getting is two weapon feat bonus (if you have the feat only) and no penalty to change from ranged to melee
so in melee, there's no difference between sword and gun and two swords, right? (assuming it's the same sword)
psychotron666420 Aug 14, 2022 @ 7:56pm 
Originally posted by Coffee Break Hero:
Originally posted by psychotron666420:

Yeah. So they can benefit from two weapon fighting (and thus won't benefit from the one handed ability), but in practical combat are treated as single weapons, as in you will only use melee from close range and only use ranged from far away.

To get your third example result, you'd have to micro manage and shoot a different target away from you in between attacks otherwise you will just attack with melee.

The benefit you're getting is two weapon feat bonus (if you have the feat only) and no penalty to change from ranged to melee
so in melee, there's no difference between sword and gun and two swords, right? (assuming it's the same sword)

No, there's definitely a difference. Dual welding is much faster than single weapon attacks. Like the first game, if dual wielding you do one attack with each weapon in succession with a reduced recovery rate (so much faster).
I'm not sure the exact speed, but you basically attack at double the speed while dual wielding.

Now dual wielding a ranged and melee treats it like fighting with a single weapon. Your recovery rate is not reduced (aka you don't attack faster). It's just IF you get the 20% bonus from two weapon fighting feat, that will apply to your dual wielding melee and ranged weapon, but that 20% is much slower than attacking with two weapons in succession as is done with traditional dual wielding.

Basically if you dual wield with melee and ranged, you use one or the other as single weapon attacks and the speed of a single weapon attack. The difference from a single weapon attack is you can optionally get a 20% speed bonus from two weapon fighting feat. So you'll attack at 20% faster than with a single weapon, but much slower than two melee or two ranged.
Last edited by psychotron666420; Aug 14, 2022 @ 7:57pm
Coffee Break Hero Aug 14, 2022 @ 10:06pm 
oh. thanks for explaining.
so it's better to dual wield pistol and then switch weapon set to dual wield swords when needed or vise versa.
Coffee Break Hero Aug 16, 2022 @ 12:56am 
well, I actually tested it, and I may still be wrong, because I just counted outloud, but it seems like after the initial volley shot...

gun and sword (ranged) is just as fast as gun and gun
Coffee Break Hero Aug 16, 2022 @ 12:59am 
It's great for tekehu
bad for my pallegina, because it NEVER uses full attack from flames of devotion, no matter the range
Coffee Break Hero Aug 16, 2022 @ 8:35pm 
I disagree. sword and pistol is near optimal for any dual class that doesn't have full attack abilities.
It has zero disadvantages over 2 swords, and its only disadvantage over two guns is the initial shots.

paladin has full attack flames of devotion. so sadly, I can't do it for my pallegina (chant+pal).
but it works perfectly for my dual wield tekehu for example (druid). especially because that handgun that gives melee buffs, and that he dual wields in his spiritform.
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Date Posted: Aug 14, 2022 @ 4:45pm
Posts: 9