Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Things like casting spells with a dumped dex and wearing heavy armour can take 2 or 3 rounds to cast depending on the spell, where a high dex low armour caster would be able to by the end of the round
It depends on the spell. We've already had this argument on these forums and did tests. Dumped dex and heavy armour will take longer casting spells multiple turns to go off.
Check this out. It was made by a guy who though dex was useless and didn't affect casters, and then he went ahead and did the tests and found out with dumped dex and heavy armour that casting loses you turns
https://steamcommunity.com/app/560130/discussions/0/3273561942134641218/
So as long as you play normally, you can dump dex and still be perfectly fine.
So it seems to me that you need to go out of your way to really break the turn limits to make your spells take extra turns.
Dumping dex is all the tests were. If you dump dex (like you're suggesting), then yes I guess you're going out of your way.
It's differently balanced. In real time, dex is the best stat. In turn based, perception is the best stat. Some builds become more powerful, some become weaker.
In general the game is easier on turn based because you don't have any wasted time like you can get in real time, where even a couple seconds of wasted time can change the outcome of the battle.
But on the flip side, the optional mega bosses are way harder on turn based, because they're balanced around kiting them tediously to avoid getting hit.