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They bumped the difficulties a bit, I'm guessing to add extra pad to gamehours.
They made the enemy a little bit more annoying (i.e. more protection, harder to hit and hit harder), to force player to play slowly and react.
You should gain max level and come back. Grind some pirate ship and do bounty.
Max level means = non-combat solution viable. And Forgotten Sanctum give you some option to sneak your way out to solution.
-> It´s highly advised to be Lv16-19, if you Multiclass. Even then you need proper Gear + AR + Healing ...(like @Rachmanovski suggested Pirate Ships are great.. especially to farm Superior items and earn enough money to unlock traits of your UNIQUE items)
New players should read this, understanding mechanics makes the game MUCH more enjoyable
https://steamcommunity.com/sharedfiles/filedetails/?id=2581749394
The thing is, this game has those difficulty ratings next to each quest, and doing quests at the recommended level has been the butter zone for me for base game stuff. If the DLC quests are intended for max level, I wish the difficulty rating in the quest journal would reflect that. And if they're going to enforce, for instance, that The Messenger is supposed to be beaten via the game's interrupt system, it would be nice if they telegraphed that, for instance, since interrupts are a mechanic I've barely thought about for 40 prior hours of the game, let alone one that I hadn't been bothering to build my team around.
As well as a properly balanced party. So there might be something there, too many flimsy party members or not enough buffs.