Pillars of Eternity II: Deadfire

Pillars of Eternity II: Deadfire

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Abisha Feb 17, 2019 @ 10:51am
getting more and more unbalanced each level gain
Kind of stupid the game feels more and more out of balance the more I progress into levels
Now even simple trash mobs have 400+ health while I doing like 20 sword damage this game really is simple put out of wax.

Feels the need to cheat if I gain 5 more levels because the game forces me to.
I guess at level 20 trash mobs are like raidbos's takes a hour to win a battle against how freaking boring no wonder it's so poorly received this game.
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Showing 16-17 of 17 comments
Autocthon Feb 18, 2019 @ 12:46pm 
Originally posted by Abisha:
ah no it's also it's not only Cipher the monk also is weak if not multiclass with a tanking soul.
the whole point of monk is getting hit so their is that all kind of information a newcommer not have to the game.
Untrue. Monks have many tools (even baseline) to mitigate their need to be hit, good tools to avoid being hit, and ways to generate wounds that don't require taking damage. A lot of playing Monk is about figuring out how you'll generate your wounds.
Ancalagon Feb 18, 2019 @ 1:10pm 
Originally posted by Abisha:
getting more and more unbalanced each level gain

if you do not like the difficulty level play without using weapons and armor (despite the various difficulty options present in the game that are present) ... you created your level of difficulty, there are many ways to "complicate life in a manner absurd "if you are brought for pain and suffering instead of healthy relaxation and fun ....

even the priests of" Ilmater "are so self-defeating, or if you prefer those of Loviatar .... needless to keep writing and keeping active this speech, do not change anything of the game (fortunately)
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Showing 16-17 of 17 comments
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Date Posted: Feb 17, 2019 @ 10:51am
Posts: 17