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Same. In general I prefer TBC in games like this, but it was designed for RTWP, and I feel like someone finally RTWP CRPGs right with PoE. Do not get me started on the absolute, path finding dog mess that was pretty much every Bioware DnD game.
I've always concidered CRPGs...be it the boardgame or computer really a more complex wargame. Your TANKS are literally your frontline armor. Your spellcasters are artillery, Clerics medics and the bards engineers. The combat itself is the same. It's strategic. It's Tactical. It's why you have equipment and weapon and armor choices. Like a general making plans for an offensive. In order to maintain the tactical you have to keep it turned based.
RTWP stomps all over that. RTWP is exactly why trash mobs came about. They had to fill the empty space otherwise you'd get the filling the games had little combat. And it never really succeeded in becoming like Diablo either. But it did succeed in PO'ing me to no end. I couldn't see how anyone could possibly like it. It killed all tactical concideration. You couldn't tell what was going on.
In fact I think it was a big reason CRPGs fizzled out. But I think the main reason was consoles. Especially when consoles stayed on the PS1 and Xbox over a decade. Lack of memory and a keyboard simply kept them undoable. When the publishers want the console money then the game really has to be a console game even if it is on the computer. and 256k of memory doesn't allow C# or C++....there's no room. Most used LUA...a crap lowhead SLOW scripting language really meant for configuring industrial machines rather than a thinking computer game....thus everything went 3d shooter, 3d streetfight....etc
Does anyone remember custom scripts in Baldurs Gate 2 causing stutters? That was because it used LUA. Even today it'll cause stutters. That's the crap consoles brung to the table....for over a decade. Lay RTWP in the mix no wonder we got Fallout 3.
I love you both right now. :P
keeping vela alive in the conch battle in the old city for example.
It would be too much if every fight was like that though
In the both RTWP and TB *can* be great.
how well made it is is the real question, and I think in this game specificaly RTWP is better made.
that doesn't mean the system is innately better though
Personally, I like the pause-able real time combat more, because PoE2 gives you more tools to control that chaos than a lot of CRPGs have (and it plays faster), but both modes are real good.