Pillars of Eternity II: Deadfire

Pillars of Eternity II: Deadfire

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Turn based vs real time?
Which mode feels better? For this particular release...
Last edited by *| Lion Heart |*; Aug 10, 2022 @ 11:15am
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Showing 1-14 of 14 comments
Ping Crosby Aug 10, 2022 @ 1:05am 
RTWP, it was how the game was designed to be played, it is more tactical, you can re-target spells and most mechanical bugs has been fixed. TB has loads of issues that will never be fixed.
[N63] chrisragnar Aug 10, 2022 @ 5:43am 
Real time works a lot better. Turn based was just a small free addon retrofitted, works but it's more of a novelty.
psychotron666420 Aug 10, 2022 @ 6:25am 
I've done 500 hours of turn based, it's awesome. But yes the game was built on real time
Yoinkyz Aug 10, 2022 @ 7:22am 
if you are asking the question then likly you want turnbased. dont let people judge you out of it. fun is fun
meghostryder Aug 15, 2022 @ 8:41am 
I generally go turned base but with the excellent AI scripting in Deadfire it really only slows you down.
Boneyard Bob Aug 15, 2022 @ 3:26pm 
Originally posted by meghostryder:
I generally go turned base but with the excellent AI scripting in Deadfire it really only slows you down.

Same. In general I prefer TBC in games like this, but it was designed for RTWP, and I feel like someone finally RTWP CRPGs right with PoE. Do not get me started on the absolute, path finding dog mess that was pretty much every Bioware DnD game.
meghostryder Aug 16, 2022 @ 4:39am 
Agreed Boneyard. Let's not forget why they went with RTWP in the first place. Diablo. They wanted to garner those players while somehow still keeping the number crunching and basic concepts of boardgame RPGs....which is what a CRPG is. A port of the system to the computer. The argument was the numbers still get crunched.

I've always concidered CRPGs...be it the boardgame or computer really a more complex wargame. Your TANKS are literally your frontline armor. Your spellcasters are artillery, Clerics medics and the bards engineers. The combat itself is the same. It's strategic. It's Tactical. It's why you have equipment and weapon and armor choices. Like a general making plans for an offensive. In order to maintain the tactical you have to keep it turned based.

RTWP stomps all over that. RTWP is exactly why trash mobs came about. They had to fill the empty space otherwise you'd get the filling the games had little combat. And it never really succeeded in becoming like Diablo either. But it did succeed in PO'ing me to no end. I couldn't see how anyone could possibly like it. It killed all tactical concideration. You couldn't tell what was going on.

In fact I think it was a big reason CRPGs fizzled out. But I think the main reason was consoles. Especially when consoles stayed on the PS1 and Xbox over a decade. Lack of memory and a keyboard simply kept them undoable. When the publishers want the console money then the game really has to be a console game even if it is on the computer. and 256k of memory doesn't allow C# or C++....there's no room. Most used LUA...a crap lowhead SLOW scripting language really meant for configuring industrial machines rather than a thinking computer game....thus everything went 3d shooter, 3d streetfight....etc

Does anyone remember custom scripts in Baldurs Gate 2 causing stutters? That was because it used LUA. Even today it'll cause stutters. That's the crap consoles brung to the table....for over a decade. Lay RTWP in the mix no wonder we got Fallout 3.
psychotron666420 Aug 16, 2022 @ 6:18am 
BioWare initially making Baldur's Gate real time with pause was the equivalent of chasing the action RPG crowd at the time who thought turn based was for DND nerds.
Boneyard Bob Aug 16, 2022 @ 12:37pm 
Originally posted by meghostryder:
*stuff*

Originally posted by psychotron666420:
*stuff*

I love you both right now. :P
Telas Aug 16, 2022 @ 4:43pm 
Turn-Based is well made but can be very slow in certain situations, even more so in Veteran and PoTD. More enemies, more turns, more waiting. Easy fights that you could just AI-Auto resolve in less than a minute can become 15 minutes long, and the game is full of them.
Last edited by Telas; Dec 22, 2022 @ 3:11am
Coffee Break Hero Aug 16, 2022 @ 8:48pm 
I'm playing RTWP (potd) and solving some of the toughest fights can take an hour.
keeping vela alive in the conch battle in the old city for example.

It would be too much if every fight was like that though

In the both RTWP and TB *can* be great.
how well made it is is the real question, and I think in this game specificaly RTWP is better made.

that doesn't mean the system is innately better though
Coldhands Aug 18, 2022 @ 8:06am 
Turn based is solid and fun, but slow. Every fight takes a while, and there are lots of fights. TB also makes the game a lot easier, so you might up the difficulty a notch if you're playing on that mode.
Personally, I like the pause-able real time combat more, because PoE2 gives you more tools to control that chaos than a lot of CRPGs have (and it plays faster), but both modes are real good.
Yoinkyz Aug 18, 2022 @ 9:42am 
tb doesnt take as long as you might suspect. it add alot of free actions makeing it fast in its own way. haveing to pause constantly in rtwp can take similir time in the hard fights. yes trash mob fight with tons of naga can take a min but in reality its only a problem in the sanctum dlc area were......mobs get nuts
noobie123 Aug 18, 2022 @ 3:06pm 
love turn based mode since they released it, makes it much more tactical really. both are good though
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Date Posted: Aug 9, 2022 @ 10:04pm
Posts: 14