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Re: him being useless, though -- how do you mean? How did you build him/kit him out? Ciphers get extra weapon damage by default and dealing damage is how they build Focus which is what they spend on their spells (10 for 1st level, 20 for second, etc), some of which require micromanaging to get the position right, but some others are just useful CC effects. They're good for dealing damage and/or temporarily disabling enemies.
Cipher is more of a rogue/mage, so if you've already got a pure mage and priest, you might want to focus on damage. There are better cipher builds for damage, but he's also got his hand mortar which deals AOE damage, so you might build toward that depending on what you've got Aloth doing.
His mortar is good, yeah. But I will replace him anyway with druid, I heard I can do this in future. Cipher is too hard for me for understanding, because I still can't handle him :(
You know, Eder tank and just tank, do nothing more. Xoti do her fast hands as monk, Alot do his MEGA BOOM and my priest just heal. That's simple and it's working.
Seraphen just starting fight, deal one shot from mortar and dying before I can heal him. That's it. Small uselesss human-bird :D
What?!? Two playthroughs with him and I've never had anything like this happen. I'm starting to feel ripped off.
BTW, I am that guy who picked the "Jinxed" trait for his char in FO1, and was disappointed that it wasn't as catastrophic as it sounded.
It happened to me when I was fighting the Kraken boss and caused me to lose the battle because he was almost dead but so was my party and it was enough to screw us because I couldn't target him for so long.
Also happened to me fighting concelhaut, and turned him and his entire party invisible, I barely pulled the win from that fight.
The bonuses he can give you, like increasing everyone's power level temporarily is never noticeable and imo not worth the catastrophic events that happen from the negatives he brings.
Jinxed in fallout 2 is the best trait though. Became boxing champion without throwing a single punch, just stand there and let the enemy break their arm or knock themselves out
Now that is the kind of hilarity I was hoping for when I picked it in FO1, but instead it was mostly just the occasional gun jamming.
Really I'd recommend using the unity console to rebalance ALL of the companion's stats since it's ridiculous that we can't do that vanilla. I shouldn't have to accept a bad stat alignment / poor subclass combos for the sake of a decent backstory.
I've never done it, but can't you just respec them at an inn?
ETA: @Psychotron:
What do you know, it finally happened. Just yesterday he turned a small group of enemies invisible for a moment, but they were close to death and I was still in great shape, so it wasn't nearly as catastrophic as your event.
The vanilla system lets you redistribute skills/points from level 2 onwards. You can't change their stat allocation or base classes/subclasses unless you use the mod or console.
Which, to me, is a crying shame.
Also don´t bring him for bigger bossfights as he is near useless and likes to buff enemies.
Serafen is your Early/Midgame companion that gets replaced.. usually by Konstanten, Ydwin or Rekke (check ->Party Setup)
https://steamcommunity.com/sharedfiles/filedetails/?id=2581749394