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Before you posted, I eventually stumbled onto this myself. But you know what's interesting? I tried this the first time, and I dunno - maybe it was just the lack of wind, but I could not close distance so I thought the feature was useless.
Honestly, if pressing 1,1,1,1,1,1,1 is the most effective way to interact with this thing (and you're right, I think it is), why not just automate or remove it altogether? I see no reason to turn to port, fire cannons or interact with any of this. It's entirely unnecessary and pressing 1,1,1,1,1,1,1 is boring and redundant.
I wish they just started the boarding fight when you ran into another ship. Like seriously. They have a great engine for dialogue, quests, combat and exploration. They should play to their strength rather than the mini-map and the ship mechanics. This part of the game is dreadfully bad.
If im right i think they changed it recently in a patch to make it easier to just board and fight right away, so thats probably why you could not do it awhile ago.
It's more efficient on resources to press 1,1,1,1,1,1,1 rather than use the option at the start of combat. The repair damage is no big deal, but getting 3 crew members injured is a ludicrous penality when you're only motivation is to avoid interacting with a bad UI :(
Then I got my ship and was told to sail to Nekatakah, and all of a sudden I'm in a ♥♥♥♥♥♥♥♥ version of Sid Meir's Pirates? And the ship combat is text based? Now I need all these crewmembers that I'll never know anything about, and I have to keep up with ship upgrades & maintenance. I don't understand why they did this. The effect is a poorly done hybrid ship game & RPG. The world you have to explore in your ship is pretty empty too. Walk around an island to find some fruit in a forest, while your crew has already consumed that much in the meantime? Tiny little 'combat arena' instances on the islands?
I feel like they had a pretty good system in place for the world map in PoE1. Other games have managed this with islands, you just go to the docks and some dude is like, "Arrrr, I'll take ye to barnacle bay! Are ye ready to depart?" And then you fast travel to barnacle bay.
Instead they've put this super grindy, poor implemented mini-game in between all the parts of the game that I want to play.
Also, super rad of them to not show you the ♥♥♥♥♥♥ ship part of the game until a few hours in, after your Steam refund window has closed.
I pretty much had all of the same thoughts. I seriously did not mind an overmap in the same vein as Baldur's Gate. It just works. If it's not broke and nobody ever complained about it, why "fix" it? I don't know how this ever came up as a problem to solve. I have followed these games all the way back from the original BG, and nobody asked for something different with respect to the overview maps. And I've read a lot of posts throughout the years :/
Once you learn the whole "1,1,1,1,1,1... -> board ship" thing, you will get enough resources and money that actually sailing and walking around doesn't put you at a net loss in resources, although I know if you're not currently active in ship combat, everything looks bleak resource and morale-wise - I was there for many hours. Ship-to-ship combat is honestly mandatory.
Also, at higher levels, the farms and berries do give you more food. I've had them give me 60 or 130x of a type of food, making that part a non-issue at least. I mostly just hate all of the sailing, and how ships get into combat with you constantly - especially when you're like 2 steps away from your destination and you're like "holy ♥♥♥♥♥♥♥ ♥♥♥♥... ♥♥♥♥-off ship!" I really don't like it.
No, it doesn't, not in the least bit. Real captains don't fight their battles solely by reading text on a screen.
OP is right: the text-based ship vs. ship combat in this game is terribad.
Yeah, real captains point a floaty hand at stuff that tells them all the stats+conditions of an enemy and directs their party members to fight telepathically.
I mean, did you even think that comment out?