Pillars of Eternity II: Deadfire

Pillars of Eternity II: Deadfire

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djinnxy Jun 16, 2018 @ 6:17am
Sigils
Sigils are super annoying. If you cast a d.o.t. spell or throw a grenade you can get rid of them. Also each sigil has a stone that can be used for aoe immunity.

With all that said, where's my sigils? Wouldn't a character in the story think man I gotta get me one of those after the first or second time?
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Showing 1-10 of 10 comments
Lightning Jun 16, 2018 @ 6:35am 
You can find consumeable sigils throughout the game
djinnxy Jun 16, 2018 @ 6:37am 
Originally posted by Lightning:
You can find consumeable sigils throughout the game

You mean the stones that make you immune to the sigils?
Lightning Jun 16, 2018 @ 6:39am 
Oh they make you immune the circular blue sigils, ah doh I thought they were used to summon sigils like the pet per rest statues, I never used them myself at all just had them sitting in my inventory
Miss P. Jun 16, 2018 @ 9:15am 
Hello, I can destroy them with my chanter/druid; so I think any of the spells will work.
Lightning Jun 16, 2018 @ 9:43am 
Originally posted by Miss P.:
Hello, I can destroy them with my chanter/druid; so I think any of the spells will work.

Magic weapons also work as well, but just have to becareful around the Death sigils they suck lol
Reaver79 Jun 16, 2018 @ 10:03am 
They all have diffrent damage resistences/immunities as long as you hit em with spells/weapons that bypass this they die just fine.
Dorok Jun 16, 2018 @ 11:04am 
Originally posted by djinnxy:
Sigils are super annoying. If you cast a d.o.t. spell or throw a grenade you can get rid of them. Also each sigil has a stone that can be used for aoe immunity.

With all that said, where's my sigils? Wouldn't a character in the story think man I gotta get me one of those after the first or second time?
Noticed that you can attack them long range when in stealth, at least with crossbow it worked fine. This not only doesn't break the stealth, but the enemies won't check the source of the shoot, but only the pole itself. So before a combat you can try disable a few.
Last edited by Dorok; Jun 16, 2018 @ 11:05am
Brian Sirith Jun 16, 2018 @ 11:22am 
Originally posted by Dorok:
Originally posted by djinnxy:
Sigils are super annoying. If you cast a d.o.t. spell or throw a grenade you can get rid of them. Also each sigil has a stone that can be used for aoe immunity.

With all that said, where's my sigils? Wouldn't a character in the story think man I gotta get me one of those after the first or second time?
Noticed that you can attack them long range when in stealth, at least with crossbow it worked fine. This not only doesn't break the stealth, but the enemies won't check the source of the shoot, but only the pole itself. So before a combat you can try disable a few.

Nice. Maybe I'll finally put some points on stealth :)
Dorok Jun 16, 2018 @ 11:25am 
One point or two in Stealth or even an item should do the trick, it's more a matter of range and enemies walking path. Not that it allowed destroyed them all before all combats, but some before some combats.
djinnxy Jun 16, 2018 @ 12:23pm 
I just keep a couple scrolls of swarm of insects handy. Raw damage so none are resistant. If I run into a fight that I can't get it down beforehand I either pull them away or sacrifice one to the curse to take it down.
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Date Posted: Jun 16, 2018 @ 6:17am
Posts: 10