Pillars of Eternity II: Deadfire

Pillars of Eternity II: Deadfire

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How do cipher Shred spell damage scale?
Is it tied to some stat, like Might? Is it tied to the weapon you're wielding? Is it tied to level? Is it flat and always the same?
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Showing 1-15 of 24 comments
wespe___o=/;;;:* Mar 30, 2022 @ 10:17pm 
Spell dmg (+duration) is influenced by INT
Originally posted by wespe___o=/:*:
Spell dmg (+duration) is influenced by INT
Ah ok, ty very much. I basically invested only in dex and con but its doing very well.
wespe___o=/;;;:* Mar 30, 2022 @ 10:31pm 
Well, it should be said that STATS are important, BUT ItemBonuses & Buffs also have tremendous impact on fights in PoE1+2 :krlvlup:

In fact, all Casters + Monk require high INT. ->18+ (ideally 21+)
-> Even Barbarian benefits from 15+ INT, but you can get it from buffs

Some advice on CON: in this game it´s better to win fast than go into attrition fights :brawler:
-> 16-18 CON is wasted unless it´s your non-caster TANK.
Usually AoE-debuffs + Deflection ..combined with medium/heavy Armor are the way to tank groups without wipe :steamhappy:

Glad you enjoy the game and I suggest to read this..
https://steamcommunity.com/sharedfiles/filedetails/?id=2581749394
Imho, second Playthrough onwards is more enjoyable, because you accumulated enough points to make use of Berath´s Blessing (+2 all stats) and other benefits :cosmopig:
Last edited by wespe___o=/;;;:*; Mar 30, 2022 @ 10:57pm
psychotron666420 Mar 31, 2022 @ 6:24am 
Originally posted by wespe___o=/:*:
Spell dmg (+duration) is influenced by INT

Intelligence does not affect spell damage.

Intelligence affects duration and area of effect.

Spell damage is based off power level (basically your level) and might. Might affects all damage across the board.
Hmm so investing in might would've been good.

Im playing on hard and con was necessary to take some hits as Im going for a melee cypher. Went with 3 healers and serafen as a barbarian.
psychotron666420 Mar 31, 2022 @ 7:51am 
Originally posted by Friends with Benedicts:
Hmm so investing in might would've been good.

Im playing on hard and con was necessary to take some hits as Im going for a melee cypher. Went with 3 healers and serafen as a barbarian.

Luckily ciphers in general don't benefit hugely from might or more damage, as opposed to other classes. Intelligence is way more important because ciphers are mostly crowd control with buffs and debuffs, and aren't hugely damage centric.

Even wizards who are about damage don't require a high might, because of the aoe they are doing and amount they are blasting off. Again better to have intelligence than might

And perception is the king of all stats. Doesn't matter how much damage you do if you miss or graze all the time. Perception increases your hit chance, your Crit chance, and your overall dps as a result. Even spells hit and Crit based on perception.

An evoker wizard with maxed perception and intelligence (with a base 10 might) is probably the heaviest damage dealing class you can make. Because evoker have a 33% chance of their spell going off a second time when you Crit. With huge aoe and high perception, you'll Crit almost all the time on aoe spells.
Perception is really helping with star check so im fine with it. Roleplay wise is what I expect from my cipher

But as MC i make all of them dps and my cipher is shred one. So only shred skillls. Going with modal of rapier for more action points to accumulate focus faster and rain down shred magic on mobs or single targets. Been working good so far. Made her 15 on per and dex, per went to 16 with origin, and I think I went for 15 con for tanking a little since she's up front with dual wielding rapiers. Also got the passive to convert misses to grazes for more focus gain
wespe___o=/;;;:* Apr 2, 2022 @ 12:49am 
Originally posted by psychotron666420:
Originally posted by wespe___o=/:*:
Spell dmg (+duration) is influenced by INT
Intelligence does not affect spell damage.
Intelligence affects duration and area of effect.

Spell damage is based off power level (basically your level) and might. Might affects all damage across the board.
You´re technically right, but anyone following such advice will mess up the char, imho.
It´s already the most dumb decision of Obsidian to have MIGHT influence spell dmg.
Btw, you admitted indirectly in your comment that INT does increase Spell dps :D:

Guess I should have explained a bit more. By going INT as a caster and playing the class correctly.. ALL Spells become more powerful, you don´t need need any extra Might above 10-12 because you get your power from buffs. Pushing Might makes you squishy, while your overall DPS will not really exceed 10-20%.
Is that worth it? I say no, as this is burst.. whereas high INT increases your sustain dps, which is much more important to survive 2min+ fights :steammocking:
INT makes your buffs run longer and the difference to Might even melts down to 1 digit

-> as a result it can be said going Might for Caster is "glasscannon approach" :brawler:

Originally posted by Friends with Benedicts:
Hmm so investing in might would've been good.
Im playing on hard and con was necessary to take some hits as Im going for a melee cypher. Went with 3 healers and serafen as a barbarian.
Cipher has tons of Damage-mitigation, Debuffs, etc.. but it´s CAST, that means you can get interrupted and with low INT you have to renew quite often :steamsad:
Last edited by wespe___o=/;;;:*; Apr 2, 2022 @ 1:22am
Yeah, its like int being good for barbarians. I think it's more like "which will be the main spells of your build?"

Either way, I'm thinking of redoing and going barbarian... And for that Im literally considering rushing POE 1 again and creating a new poe 2 save file...
psychotron666420 Apr 2, 2022 @ 11:28am 
Originally posted by Friends with Benedicts:
Yeah, its like int being good for barbarians. I think it's more like "which will be the main spells of your build?"

Either way, I'm thinking of redoing and going barbarian... And for that Im literally considering rushing POE 1 again and creating a new poe 2 save file...

You can just use history editor in Poe 2 to manually choose all relevant decisions from Poe 1 instead of running through the first again. It produces the same results.
Fendelphi Apr 2, 2022 @ 12:38pm 
Originally posted by wespe___o=/:*:
Originally posted by psychotron666420:
Intelligence does not affect spell damage.
Intelligence affects duration and area of effect.

Spell damage is based off power level (basically your level) and might. Might affects all damage across the board.
You´re technically right, but anyone following such advice will mess up the char, imho.
It´s already the most dumb decision of Obsidian to have MIGHT influence spell dmg.
Btw, you admitted indirectly in your comment that INT does increase Spell dps :D:

Guess I should have explained a bit more. By going INT as a caster and playing the class correctly.. ALL Spells become more powerful, you don´t need need any extra Might above 10-12 because you get your power from buffs. Pushing Might makes you squishy, while your overall DPS will not really exceed 10-20%.
Is that worth it? I say no, as this is burst.. whereas high INT increases your sustain dps, which is much more important to survive 2min+ fights :steammocking:
INT makes your buffs run longer and the difference to Might even melts down to 1 digit

-> as a result it can be said going Might for Caster is "glasscannon approach" :brawler:

Originally posted by Friends with Benedicts:
Hmm so investing in might would've been good.
Im playing on hard and con was necessary to take some hits as Im going for a melee cypher. Went with 3 healers and serafen as a barbarian.
Cipher has tons of Damage-mitigation, Debuffs, etc.. but it´s CAST, that means you can get interrupted and with low INT you have to renew quite often :steamsad:
Might is just "Might". It does not need to mean physical strength. It could also mean force of will or intensity.

Intelligence does not increase spell damage, but it does make your various spells more effective, if they have AoE or duration.
So stop trying to make it sounds like you were partially or somewhat correct, when you clearly meant something else. It just confuses new players.


Anyway, back to the thread...

While both Perception and Intelligence is important for increasing the effectiveness of various spells(although not all spells), Might is one of the few ways to directly increase the damage(and healing) of spells. And Inspirations such as Tenacious(+5 Might, +2 Penetration) are awesome for generating more power for your spells.

Unlike weapon abilities, Spells dont scale with items(unless said item has a powerlevel increase to that spell category), and for the Cipher, Intelligence is, in my opinion, not something you should invest heavily in(especially not as a Shred-based Cipher). Most of their spells have either a low-ish duration from the start(and so wont benefit much from Intelligence) or have other ways to increase duration(such as Death of 1000 cuts). Also, many of their spells have short range and AoEs, so again, wont benefit a lot from Intelligence. Especially if you are going into melee to begin with.
It is still good, but not nearly as important for them, compared to a Priest, Wizard or Druid.

Dex(in real time) is probably better than Intelligence for them, so that their spells go off faster and they can generate Focus faster through basic attacks. In turn based, they dont really need extra Dex. Keep it at 10.

Perception is pretty vital, because it increases hit/crit chances of both their basic attacks(which helps generating focus) and their spells(a spell crit increases damage, penetration and duration).
Diomedes Apr 2, 2022 @ 1:31pm 
Originally posted by wespe___o=/:*:
Well, it should be said that STATS are important, BUT ItemBonuses & Buffs also have tremendous impact on fights in PoE1+2 :krlvlup:

In fact, all Casters + Monk require high INT. ->18+ (ideally 21+)
-> Even Barbarian benefits from 15+ INT, but you can get it from buffs

Some advice on CON: in this game it´s better to win fast than go into attrition fights :brawler:
-> 16-18 CON is wasted unless it´s your non-caster TANK.
Usually AoE-debuffs + Deflection ..combined with medium/heavy Armor are the way to tank groups without wipe :steamhappy:

Glad you enjoy the game and I suggest to read this..
https://steamcommunity.com/sharedfiles/filedetails/?id=2581749394
Imho, second Playthrough onwards is more enjoyable, because you accumulated enough points to make use of Berath´s Blessing (+2 all stats) and other benefits :cosmopig:
... Why in the world would you invest such a high amount of intelligence for monk?
Originally posted by psychotron666420:
Originally posted by Friends with Benedicts:
Yeah, its like int being good for barbarians. I think it's more like "which will be the main spells of your build?"

Either way, I'm thinking of redoing and going barbarian... And for that Im literally considering rushing POE 1 again and creating a new poe 2 save file...

You can just use history editor in Poe 2 to manually choose all relevant decisions from Poe 1 instead of running through the first again. It produces the same results.
I never tried the white march. I also am curious for trying barbarian on the second game, but I can do it in the first, and change it on the second. Therefore I'm rushing the first main campagin cuz I know it all already, till I get to white march. Then after beating ill import and maybe create a new one on 2 or maybe just keep my cipher playthrough
wespe___o=/;;;:* Apr 4, 2022 @ 4:04pm 
Originally posted by Diomedes:
... Why in the world would you invest such a high amount of intelligence for monk?
Isn´t it obvious? me and many others play MC Monks. And unless you play braindead Solo Monk with exploit mechanics you need INT..

Originally posted by Friends with Benedicts:
Yeah, its like int being good for barbarians. I think it's more like "which will be the main spells of your build?"
Indeed :D:

Originally posted by Fendelphi:
Intelligence does not increase spell damage, but it does make your various spells more effective, if they have AoE or duration.
So stop trying to make it sounds like you were partially or somewhat correct, when you clearly meant something else. It just confuses new players.

Anyway, back to the thread...

While both Perception and Intelligence is important for increasing the effectiveness of various spells(although not all spells), Might is one of the few ways to directly increase the damage(and healing) of spells. And Inspirations such as Tenacious(+5 Might, +2 Penetration) are awesome for generating more power for your spells.

Unlike weapon abilities, Spells dont scale with items(unless said item has a powerlevel increase to that spell category), and for the Cipher, Intelligence is, in my opinion, not something you should invest heavily in(especially not as a Shred-based Cipher). Most of their spells have either a low-ish duration from the start(and so wont benefit much from Intelligence) or have other ways to increase duration(such as Death of 1000 cuts). Also, many of their spells have short range and AoEs, so again, wont benefit a lot from Intelligence. Especially if you are going into melee to begin with.
It is still good, but not nearly as important for them, compared to a Priest, Wizard or Druid.

Dex(in real time) is probably better than Intelligence for them, so that their spells go off faster and they can generate Focus faster through basic attacks. In turn based, they dont really need extra Dex. Keep it at 10.

Perception is pretty vital, because it increases hit/crit chances of both their basic attacks(which helps generating focus) and their spells(a spell crit increases damage, penetration and duration).
As we never agree most times, I leave it at that - your comment says alot about your experience and the lack thereof with any different build.
I have a question for you: Does gravity influence air pressure?...according to your comment you will answer NO.. :steamfacepalm:

Again, any New player is well advised to keep it simple as Obsidian messed up some mechanics during Beta/Release and just patched it to "a point where it worked mostly".
Good thing they fired some people :brawler:
Last edited by wespe___o=/;;;:*; Apr 4, 2022 @ 4:31pm
Magus Apr 5, 2022 @ 6:13am 
Originally posted by psychotron666420:
Originally posted by wespe___o=/:*:
Spell dmg (+duration) is influenced by INT

Intelligence does not affect spell damage.

Intelligence affects duration and area of effect.

Spell damage is based off power level (basically your level) and might. Might affects all damage across the board.

I'll add that in turn based mode, initiative is nearly unimportant, and so is spell cast time. You will get 1 turn per round, and your spells will cast before your next turn.

Thereby the Cipher can become an excellent single target spike damage dealer.

Max Might, completely ignore Intelligence for a Cipher in turn based mode.

There are really only two build types that benefit from Intelligence in Turn Based mode, your AoE healer, and your AoE damage dealer. Even in this scenario though, the Might is more important than the Intelligence, because both healing and damage cue off Might.

If you really want to improve the range of AoE spells, take the ability that allows you to scroll to change the size of the spell at the cost/benefit of power level.
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Date Posted: Mar 30, 2022 @ 3:33pm
Posts: 24