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Counter-questions:
1.what are the 7th level abilities of Serafen?
2. can Aloth cast the gaze of the adragan or wall of many colours?
3. what is the equipment of Aloth (clothes, cloak and wand)
4. Would you like a more cheesy way out ( and even then without abuse of the AI or environment) or less cheesy solution? It is a hard boss so I would not be worried too much. Just asking for your preferences. :)
5. What is your weapon as a paladin?
Another tip: always kill the Oracle's minions first.
In short: looks like a bad group
Out of curiosity, what weapons do you use?
My Main is 2H Melee, plus Eder (DW) and Aloth (1h+Shield) with Maia (DW Ranged).. they eat content.. even with Pallegina (2H) as pin cushion very solid
Imho, better with Tekehu ..and with custom Theurge (Chanter/Druid) almost godlike
-> My whole Party is Multiclass though
Solution for your problem fight:
1. If you don´t mind micromanaging and have multiclassed Aloth (Spellblade) incl. proper gear, you can kill most stuff (even bosses) with just him once you´re buffed
2. If your Aloth is pure Wizard ..it also works, but you need a healer nearby
3. Another option is going nuts with Priest.. Xoti is not the best, but Priest has some unique advantages.. you could reskill and almost solo (similar to Aloth)
I think we can refrain from such statements. The group he has is almost identical with the group I used to fight the megabosses (I had a main PC mind-stalker instead of Serafen and used Pallegina). And no I did not multiclass Aloth. Actually in the fight against the Oracle I had Fassina (instead of Xoti) as well as a full wizard (Path of the Damned) . This game is very flexible on how you can approach the encounters.
I strongly believe he might easily defeat the Oracle with these characters. Worst possible case, he might have to make some respec in the spells of Aloth and Serafen.
Let's see what Onx will tell us first.
Why? ..out of the box:
-> Eder (Fighter), Serafen (Cipher), Xoti (Monk), Aloth (Wizard) ..now add player as pure Paladin ..your group could face serious problems
From my experience Singleclass-party requires a good composition or it´s easy to mess up with the fixed Companions.. Often, the problem is that players want their own playstyle, which can be a huge handicap given the choices.
Imho, Fassina is crap.. unless you go pure Wizard and focus on conjured weapons (still extremely limited and subpar to Aloth).. definitely much weaker than custom Wizard.
On a Sidenote, some classes got fixed.. that´s why most SOLO videos are quite old
>> Another important point is: RTwP vs Turn-based <<
..interesting point
Well, I never use scrolls, same for summon items.. and potions just in bossfights (if absolutely needed). It´s sad enough the game allows a ton of potting, not to mention totally overpowered Buff-Food
Typically and lorewise only Rogue would use "magic Devices".. ofc a Mage (Wizard) could use scrolls, but why? Expensive, not needed with Grimoire.
Since the OP has serious issues, I doubt he is fully stacked and buffed with such cheesy tools.. which I respect
Yes, she is a bit weaker, yes. But a wizard. But the Caedabald's (?) Black bow was enough to wreck havoc among the support of the Oracle. She is also an excellent finisher: it was her spell that destroyed Concelhaut and the Oracle. But the composition of the OP will definitely work. Let's agree to disagree on that.
In my playthrought it was the first Oracle fight (where it was weaker) was slightly tougher until I guess where its weakness is. During the second he could cast two-three spells at most (PotD as well) as he was almost the entire time petrified. But oh, gods, I still have nightmares from Neriscyrlas of the Beast of Winter... To each his/her own styles and his/her nemesys. Let's stop here.
I still wanted to hear from the OP, which was the reason for the whole discussion.
1. Blood Storm, Blood Thirst, Stalwart Defense
2. Yes to both- I used wall of many of colors
3. Aloth has Rod of Deep Hunter - Superb with legendary Aloth's leather
4.
5. Legendary Duskfall
Not sooner did I ask for the help did I take them all down. It's always been about using the battlefield/terrain to my advantage and this was no different. I just shifted my party to the other side of the chamber and moved Serafen over to run interference with the bulk of the minions. It also helped that Conceallhut stayed active for a very long time for whatever reason- I let Conceallhut keep clocking the Oracle. Aloth stayed up a long time as well.
Interestingly, it puts you back in the Restricted Section/Central Stack, so I know there is unfinished business in those parts. But at least got them!!
Great job! You've gone for a full barbarian with Serafen while my plan involved a cipher (the ability that allows renewing of resources, there was a cloak of illusions that could also give a chance for it, hence the question about Aloth equipment). Yet, another proof how flexible this game is.
A little admission there: I could not drop Aloth like 99% of the encounters. I like him and I can not play without having a wizard around. Wizards are one of the strongest classes in this game. They are perfect for crowd control.
During this kind of fight I relies a lot to Eder as my tank to take a lot of damage and aloth to cast drain wall and rainbow wall to turn the enemy gay, I mean petrified. My strategy is to make Eder consistently hits the big eye and my main character (who is shotgunner) clean the ghosts and the meat monsters, while my Xoti constantly casting heals and protection bubbles and buff.
Additionally if you already have Cancelhaut Skull, cast it, it helps to bait the enemy, also my Xoti also able to summon big cow-thingy and that one dangling head warrior from the Slayer DLC.
2 Abilities helps me a lot: Take Down (Eder) and Wild bubble (Fassina, yes, I brought Fassina in this fight) and hentai tencales to hold the meat monsters and the ghosts -- also some Major Healing Potions help a lot too, because the ghosts magician actually hits my character harder than the boss itself -- so it is important to interrupt the ghost as much as you can and spread your party, because they will cast draining gay wall.
Good thing about this fight it teaches me to "kite" the enemy. Like as I finished with the big eyes half of my squad is knocked down and the rest is like alive with 10hp while there are 3 meat monster and ghost magician alive, I was lucky Eder was still alive and with 3 major healing potion, so he took them magician real fast while my ranger interrupting their shots.