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I chose all the recommended stats for Monk in character creation, which I think was might, dex and resolve. Well I guess if Yaldabaoth says they arent broken, Ill keep at it.
Remove your armor. Take the two weapons style. Problem fixed.
my monk doe not use weapons and does not need duel wield You can put a sweapon or two, depending on how many weapon slots you have but Monks FIGHT WITHOUT WEAPONS.
Open your character sheet and list the 6 stats and there value. If you are a level 5 and are getting wiped its because you might have the wron numbers or perhaps its your choices in leveling up.
I'm not the OP. I'm not the one getting wiped.
And monks are not REQUIRED to fight unarmed. The off-hand dagger w/spec will give +10 to deflection, which is quite a boost early in the game. Later in the game you can drop the dagger for pure unarmed, but early in the game a dagger is an alternative to heavy armour for survival, and doesn't gimp your damage output to much.
this
OP I have no idea how you are only doing small damage with your monk , monks do good damage. My main is a monk with no subclass , monk kicks arse.
At even first level you see over 20 damage often.
And you get loads of wounds really quickly. you can spam your skills.
on normal difficulty you could afk and win 95% of fights letting the AI run round pummeling things.
So far it's pretty strong, you do have to make sure you push accuracy and my monk had a 20 perception. They aren't a class that has a lot of accuracy buffs, although the accuracy buff from Transecendent suffering does seem to grow a little faster than weapon accuracy buffs. So you either need to rely on third party buffs (Devotions for the Faithful) or multiclass it with something that can buff itself. Also keep an eye out for any items that convert misses to grazes and grazes to hits.