Pillars of Eternity II: Deadfire

Pillars of Eternity II: Deadfire

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Full_Regalia May 12, 2018 @ 5:48pm
Do you pause?
Please answer the below:

- Difficulty setting your are playing on
- Do you have auto-pause on? If yes, which one(s)?
- Do you manually pause? If yes when and how often
Last edited by Full_Regalia; May 12, 2018 @ 5:48pm
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Showing 1-15 of 16 comments
Kai Heilos May 12, 2018 @ 5:55pm 
PotD. Auto-pause on enemy spotted, trap detected, hidden object found, combat start.

Manually pause constantly while sneaking and in combat
Anishar May 12, 2018 @ 5:57pm 
hard
yes - when combat starts
yes - i have most of my AI on auto attack only, so i usually pause to sequence repositioning in between actions and cast abilities (about every 2sec or so)
SunDrippedDevil May 12, 2018 @ 5:59pm 
The one below PoTD (I forget the name).
I have auto-pause on when combart starts.
I do manually rather frequently pause in combat to use skills and reassess thing.
ArchAnge1LT May 12, 2018 @ 6:00pm 
Potd. Pause on enemy spotted, combat start, ability used.

Dont pause myself (very rarely, for example if new enemies spawn, or something happens like mind control on character member.), cause slow combat speed and pausing after ability used kinda takes care of everything.
Last edited by ArchAnge1LT; May 12, 2018 @ 6:02pm
Full_Regalia May 12, 2018 @ 6:03pm 
Ohh I forgot to answer for myself :)

- Hard
- Auto-pause on enemy spotted, enemy killed, traps and ability used
- I pause frequently manually
Last edited by Full_Regalia; May 12, 2018 @ 6:12pm
Morgian May 12, 2018 @ 6:05pm 
Classic.

Auto-pause is on for start of combat and trap or object found. I pause occasionally in combat to override the AI.
Briggs May 12, 2018 @ 6:05pm 
I'm playing on Normal and am just using auto-pause: Enemy sighted, combat start, on kill, long cast almost finished, and ability complete.

edit: AI off. I don't trust it.
Last edited by Briggs; May 12, 2018 @ 6:06pm
AXC629 May 12, 2018 @ 6:11pm 
Story: no
Relaxed: no
Classic: no
Veteran: yes
Path of the Hells Yeah: Yes

Pause settings are the same for hard and potd: enemy spotted (with stop party from moving), traps found (stop party movement), hidden object found, toon died, toons weapon has done nothing, combat started (stop party movement), low health. I also pause throughout the fights to micro the team.
Last edited by AXC629; May 12, 2018 @ 6:11pm
Superfl0yd May 13, 2018 @ 4:06am 
Originally posted by ArchAnge1LT:
Potd. Pause on enemy spotted, combat start, ability used.

Dont pause myself (very rarely, for example if new enemies spawn, or something happens like mind control on character member.), cause slow combat speed and pausing after ability used kinda takes care of everything.

Hi All,

Kinda new here and just looking for some helpful tips, particularly in combat. And apologies if I embarrass myself with maybe a dumb question, but I’m seeing this repeated by a lot of you guys here about the pause on ability used. I hadn’t thought of that and it seems like a good idea. So just to make sure I’m understanding the usefulness of this, is this so that I’ll be able to know right away when, say, a spell has finished casting so that I can immediately cast the next one without wasting time being idle? If someone could help out and clarify this for me I would really appreciate it, and any other quick tips. Thanks!
Full_Regalia May 13, 2018 @ 4:09am 
Yes superfloyd, it is so you can give the next set of instructions to your party member especially if you have no AI script running. Some fights on higher difficulty can be very tight and every second counts.
So far I’ve noticed that everyone uses some kind of autopause.
Last edited by Full_Regalia; May 13, 2018 @ 4:10am
SerraShaar May 13, 2018 @ 4:09am 
Normal difficulty .
Pause on 'ennemy sighted' . I auto-pause when someone is badly injured . The AI is pretty good in this game .
Superfl0yd May 13, 2018 @ 4:20am 
Originally posted by Full_Regalia:
Yes superfloyd, it is so you can give the next set of instructions to your party member especially if you have no AI script running. Some fights on higher difficulty can be very tight and every second counts.
So far I’ve noticed that everyone uses some kind of autopause.

Thank you! I appreciate the tip :)
ArchAnge1LT May 13, 2018 @ 7:34am 
Originally posted by Superfl0yd:
Originally posted by ArchAnge1LT:
Potd. Pause on enemy spotted, combat start, ability used.

Dont pause myself (very rarely, for example if new enemies spawn, or something happens like mind control on character member.), cause slow combat speed and pausing after ability used kinda takes care of everything.

Hi All,

Kinda new here and just looking for some helpful tips, particularly in combat. And apologies if I embarrass myself with maybe a dumb question, but I’m seeing this repeated by a lot of you guys here about the pause on ability used. I hadn’t thought of that and it seems like a good idea. So just to make sure I’m understanding the usefulness of this, is this so that I’ll be able to know right away when, say, a spell has finished casting so that I can immediately cast the next one without wasting time being idle? If someone could help out and clarify this for me I would really appreciate it, and any other quick tips. Thanks!

yes, it is exactly that. Game pauses after spell/ability is totally completed, so you can start another one, 0 time lost.
LadyErica May 13, 2018 @ 7:39am 
Originally posted by Full_Regalia:
Please answer the below:

- Difficulty setting your are playing on
Normal for now, but will go higher with an eventual next playthrough, or on the Switch version.

- Do you have auto-pause on? If yes, which one(s)?
Yep. Start of combat, and when a trap is spotted. I also make sure my characters stop moving when the game auto-pauses. "Look, a trap!" *stomp stomp stomp* BOOM! So annoying. Lol.

- Do you manually pause? If yes when and how often
Not really. Only do it when I'm fighting especially tough enemies, or want to have some fun with my skills etc.
LadyErica May 13, 2018 @ 7:46am 
Originally posted by Superfl0yd:
Hi All,

Kinda new here and just looking for some helpful tips, particularly in combat. And apologies if I embarrass myself with maybe a dumb question, but I’m seeing this repeated by a lot of you guys here about the pause on ability used. I hadn’t thought of that and it seems like a good idea. So just to make sure I’m understanding the usefulness of this, is this so that I’ll be able to know right away when, say, a spell has finished casting so that I can immediately cast the next one without wasting time being idle? If someone could help out and clarify this for me I would really appreciate it, and any other quick tips. Thanks!
Auto-pause has a lot of benefits. Just to take a few:

- When walking around, you can often come across enemies that are unaware that you are there, and/or enemies you didn't see. By having the game pause when you spot an enemy, it makes it easy to judge the situation. Do you want to rush in and attack? Is sneaking around a better option? Are there more enemies around you don't know about? Stuff like that. Charging in head first is rarely the best option.

- Pausing when spotting a trap is very nice. Not only will you be much safer, but if you disarm the trap, you will get to keep it AND get XP for disarming it. Much better than to leave it there, and accidentally step on it in combat.

- Some spells take a long time to cast, so it can be very useful to get a reminder when the spellcsater needs something else to do. You can get the AI to cast spells on their own, but it might be better to micromanage the spells a bit, and pick spells you think are more useful. I use a combination of AI and micromanaging, though. My warlock casts her spells on her own, but I do tend to change her spells when needed.

There are a lot of other uses for auto-pause, so look around and see what you prefer. If you're new to these types of games, more auto-pausing might be a good idea, and it's easy enough to switch them off as you go along and get better.
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Date Posted: May 12, 2018 @ 5:48pm
Posts: 16