Pillars of Eternity II: Deadfire

Pillars of Eternity II: Deadfire

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Best class to dual wield pistols?
Yeah so I want to make a character that uses two pistols. What class or multi class will give me the best skills to build this? Thanks in advance.
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Showing 1-15 of 19 comments
Generic_Bad_Guy May 15, 2018 @ 4:05pm 
Saw someone mention rolling a Blackjacket (Fighter subclass). Blackjacket gets an extra weapon set and switches weapons faster than any other class. The idea is you can switch weapon sets faster than you can actually reload, so you keep switching to your next identical weapon set of dual pistols. Its amusing to think of someone going around carrying a coat full of pistols like the guy in Boondock Saints.

I'm going to try it out tonight.
Sombrero May 15, 2018 @ 4:09pm 
I'd say Cipher/Monk for the soul whip passive and the crazy action speed bonus given by monk. Chanters have a good chant to reduce reload time but you can have it on an ally in the backline for example since it's an aura type of effect.

I feel that the monk with skyrocket high dexterity and perception gives any build absurdly high damage output.
Nito May 15, 2018 @ 4:10pm 
Ranger with any other class
Sombrero May 15, 2018 @ 4:26pm 
Ranger doesn't get that much synergy with ranged weapons to be honest. Other classes can get far better benefits from it. Rangers are sadly to me pretty much all about having an animal with you. The game does a good job at never forcing a weapon on a class aside from very few melee only abilities.
Nito May 15, 2018 @ 4:59pm 
It most for the mutiple pasive bonus accuracy/relaod time and even accuracy gain when the pet engage an enemy

Chanter(for the passive chants -50% reload time is quite bad ass) and Ranger(bonus accuracy on passive)
Last edited by Nito; May 15, 2018 @ 5:01pm
BuildTheWall May 15, 2018 @ 5:25pm 
Definitely a Fighter/Devoted - Ranger/Ghost Heart. Rangers have a nice passive for reducing reload speed, combined with the reload chant and the pistol modal it takes almost no time to reload, and it works for the entire fight so you don't run out of spare pistols in your other weapon sets. Devoted for the better crits and more penetration, while disciplined strikes will give you more crits than a rogue. The pet is also very fast to summon and disposable, which means you will spend most of your time shooting and will never have a debuff when it dies.

That guy is leading the party in total damage done by quite a lot.

Also the chanter only gives -20%, the -50% reload is from the pistol modal which gives -15 accuracy. Ranger and fighter both have skills that help your accuracy.
Last edited by BuildTheWall; May 15, 2018 @ 5:30pm
Generic_Bad_Guy May 15, 2018 @ 6:28pm 
Originally posted by Generic_Bad_Guy:
Saw someone mention rolling a Blackjacket (Fighter subclass). Blackjacket gets an extra weapon set and switches weapons faster than any other class. The idea is you can switch weapon sets faster than you can actually reload, so you keep switching to your next identical weapon set of dual pistols. Its amusing to think of someone going around carrying a coat full of pistols like the guy in Boondock Saints.

I'm going to try it out tonight.

I went ahead and tried this out tonight, and while I can't speak for the long term, it was a lot of fun firing 8 pistols into a group. There is no pause between swapping weapons - you fire then switch and fire again until you're empty. With the Fighter passives and attack-altering abilities it seems pretty straightforward and bursty.

The issue I am running into is reloading after firing all 8 - since for some reason even while dual-wielding you reload and then fire one pistol at a time, and if thats the case why dual wield them? I'm not even sure which pistol is being reloaded, which is frustrating.

Actually someone made a video about it, check this out: https://www.youtube.com/watch?time_continue=4&v=cjzD0NlZRCM

And from the comments of that video (useful): "Two weapon style does nothing right now for reloading, so it's useless. Instead of a recovery phase, firearms have a reload phase, which is unaffected by two-weapon style. For some reason armor doesn't affect reloading either, so you should probably always use the heaviest armor you can find.

All firearms have blunted criticals, so critting with them does not deal any more damage, unless you're overpenetrating the target. Crit bonus in Deadfire is 25% (Less than Pillars 1's 50%) which is completely nullified by blunted criticals. This means all talents and skills that add hit->crit conversion don't do much."
Last edited by Generic_Bad_Guy; May 15, 2018 @ 6:40pm
Walk the Void May 15, 2018 @ 6:30pm 
i like my rouge/ranger lets out amazing burst damage buy just swaping through 4 sets of pistols
Ad'Nar May 15, 2018 @ 6:42pm 
Originally posted by Generic_Bad_Guy:
Originally posted by Generic_Bad_Guy:
Saw someone mention rolling a Blackjacket (Fighter subclass). Blackjacket gets an extra weapon set and switches weapons faster than any other class. The idea is you can switch weapon sets faster than you can actually reload, so you keep switching to your next identical weapon set of dual pistols. Its amusing to think of someone going around carrying a coat full of pistols like the guy in Boondock Saints.

I'm going to try it out tonight.

I went ahead and tried this out tonight, and while I can't speak for the long term, it was a lot of fun firing 8 pistols into a group. There is no pause between swapping weapons - you fire then switch and fire again until you're empty. With the Fighter passives and attack-altering abilities it seems pretty straightforward and bursty.

.The issue I am running into is reloading after firing all 8 - since for some reason even while dual-wielding you reload and then fire one pistol at a time, and if thats the case why dual wield them? I'm not even sure which pistol is being reloaded, which is frustrating.

I think its on purpose....the idea of having 8 pistols is awesome and im going to try it myself. The idea of dual wielding is for the alpha strike benefit. But ultimately when you fire them all you still only going to reload one and fire...or I suppose you could run and hide and reload all 8 and come back to the battle 5 minutes. Id rather reload and fire one of the two then take double the time reloading both...but I suppose it would be nice to have the choice.:steamhappy:
BuildTheWall May 15, 2018 @ 6:54pm 
That's why stacking reload speed is going to give more damage than just weapon swapping, most fights take more than 8 shots to end.
Memnarch (Banned) May 15, 2018 @ 7:34pm 
Originally posted by Generic_Bad_Guy:
Saw someone mention rolling a Blackjacket (Fighter subclass). Blackjacket gets an extra weapon set and switches weapons faster than any other class. The idea is you can switch weapon sets faster than you can actually reload, so you keep switching.

What an awful way to play constantly swapping weapons ...pass.
Nito May 15, 2018 @ 7:38pm 
Originally posted by IxiFoori:
What an awful way to play constantly swapping weapons ...pass.

Use a Attack,switch.....Reload AI hahhahahaha
IlluminaZero May 15, 2018 @ 7:45pm 
Weapon swapping (multiple) firearms made sense in POE1 when Rogues had alpha strike bonus damage. As that seems to be removed in POE2 (?) I don't really see the point.

Ranger + _____ can lead to amazing sustained fire. Personally I think Ranger + Monk (Helwalker) is probably among the best thanks to Swift Strikes + Dance of Death.

Addendum: I think the main reason that Rangers are unpopular is because most players use the pets idiotically. The pets are not really dedicated tanks but augment the Rangers DPS. You don't want the Pet to be face tanking an enemy swarm. You want the pet to be attacking the same target as the Ranger for accuracy bonuses and whatnot.
Last edited by IlluminaZero; May 15, 2018 @ 7:48pm
BuildTheWall May 15, 2018 @ 8:11pm 
Originally posted by illuminazero:
Weapon swapping (multiple) firearms made sense in POE1 when Rogues had alpha strike bonus damage. As that seems to be removed in POE2 (?) I don't really see the point.

Ranger + _____ can lead to amazing sustained fire. Personally I think Ranger + Monk (Helwalker) is probably among the best thanks to Swift Strikes + Dance of Death.

Addendum: I think the main reason that Rangers are unpopular is because most players use the pets idiotically. The pets are not really dedicated tanks but augment the Rangers DPS. You don't want the Pet to be face tanking an enemy swarm. You want the pet to be attacking the same target as the Ranger for accuracy bonuses and whatnot.
Face tanking a swarm actually works great when you are using the ghost pets. They die, you resummon them in half a second, repeat.
IlluminaZero May 15, 2018 @ 8:20pm 
Originally posted by BuildTheWall:
Face tanking a swarm actually works great when you are using the ghost pets. They die, you resummon them in half a second, repeat.
Its still an inefficient use of Ranger resources, directly lowers DPS due to wasting time recasting and getting pet back into combat, and the pet itself will be nowhere as effective as a character built as a dedicated tank.
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Date Posted: May 9, 2018 @ 4:10pm
Posts: 19