Pillars of Eternity II: Deadfire

Pillars of Eternity II: Deadfire

Zobrazit statistiky:
How is POTD now ?
Hi

I'm going to play again after some months. I've only finished the game once, in normal difficulty. I heard POTD was way too easy when the game come out, how is it now ? It is hard ?

Also, what kind of party should I consider for this kind of run, please ?

Thank you !
< >
Zobrazeno 6175 z 189 komentářů
Zug původně napsal:
Without mods, the XP curve and lack of proper scaling trivializes the game after lvl10 or so.
Hyperbole. PotD with upscaling-only requires player to use split-pulling and meta-gaming, so you know where to go first for easy XP as the quest rating cannot be relied on fully. You cannot jump into the fray with any party. If you know a video that does that and has been created since 3.0 and does not only show level 20 characters in a single battle, feel free to link it.
Gift 7. říj. 2018 v 21.15 
D'amarr from Darshiva původně napsal:
Zug původně napsal:
Without mods, the XP curve and lack of proper scaling trivializes the game after lvl10 or so.
Hyperbole. PotD with upscaling-only requires player to use split-pulling and meta-gaming, so you know where to go first for easy XP as the quest rating cannot be relied on fully. You cannot jump into the fray with any party. If you know a video that does that and has been created since 3.0 and does not only show level 20 characters in a single battle, feel free to link it.

Dmar jsut because you find the game hard doesn't mean other people do. Granted, majority of the gamers will find potd hard. But for us harcore rpg minority, potd is a ♥♥♥♥♥♥♥♥ joke.
D'amarr from Darshiva původně napsal:
Only 0.7% of Steam's PoE 1 players have completed PoE 1 on PotD mode.

Only 12.2% of Steam's PoE 1 players have completed PoE 1 at all - on any difficulty mode. More than 75% have dropped out before even completing Act II. Refusal to use Story Time Mode may be part of it, but I don't want to guess too much about that, since there are players who are troubled by various fights. Too much combat in the game is more likely a reason. As is being overwhelmed by the number of things to do when reaching Defiance Bay - similar to people getting stuck in the cities of Baldur's Gate and asking for help in Athkatla - in addition to struggling with the Endless Paths of Od Nua and some of the game features, such as the stronghold.

PoE 2 has been completed by 25.9% of Steam's PoE 2 players so far. That's much better. The developers have reacted to feedback from PoE 1 with some of their balancing changes, also with removal of several special achievements, such as "Zero Knockouts". They may still add further difficulty options to add challenges, though.

You're conveniently glossing over the fact that Pillars of Eternity II has a much smaller playerbase than its predecessor; take a look at the game's initial peak player count and watch as it wilts in just four or five months until it settles into its current rut where a half a year later, it's struggling to keep pace with the original game in active players.

D'amarr from Darshiva původně napsal:
Such as those with PoE 1 that had bragged about "overpowered builds" and having killed the adra dragon already within the first week after release of PoE 1?

Such as those who keeping complaining about lack of TCS achievements since release of PoE2?

Do you activate Eothas', Galawain's and Abydon's Challenges at the start of a new game? Those are difficulty modes that have been created by the developers. Those are modes they want players to give a try.

I don't really care about internet bragging rights or "one shotting" something or perfecting a solo build - I just enjoy a good, meaty challenge where I play the game in the most natural fashion, simply using the mechanics as the developer has presented them to me to the best of my ability and being reasonably challenged. Don't mistake me for someone like this Audun who's skulking about - I work 50 hours a week and get maybe two evenings to spend on games I enjoy. I don't have time to record a YouTube video showing off how I Googled "easiest way to solo DOS2" and applied the knowledge like I'd arrived at it independently just to flaunt it at people trying to have a reasonable discussion.

The challenges comes off as a pretty lazy, uninspired effort to increase the game's difficulty. Taking away pausing? I mean, it works, sure. Whatever. Seems like a pretty low effort response, though. I could have just not paused on my own if I wanted to play that way, I suppose. "Personal play style" and all.

Which brings me to my final gripe with your whole approach.

D'amarr from Darshiva původně napsal:
You are still much too vague with regard to PotD and personal playstyle.

No - no, I'm really not. You're just responding to a broad question about a game's difficulty in a very niche way to avoid a direct respone, because the act of purposely avoiding meta-gaming or imposing any self-limits to make a game more punishing is - I would hope you'd agree here - a fairly niche approach. One that I've personally employed in the past with many games, but if you respond to the question "is the game difficult?" with "depends on personal play style," you're acting like it's impossible to give an objective answer to a game's difficulty on the BROADER SPECTRUM, mind you, simply because you can't account for personal playstyle choices.

That's silly.

"Is Dark Souls 3 difficult? I don't like hard games."

"Yeah man. That's kind of what those games are about."

Dark Souls 3 has consensus and reputation on its side. To some, it's fair to say it's not a difficult game at all. To the majority of players, it's very fair to say that it is.

The important piece of this particular discussion is how difficult is Pillars II compared to its predecessor and contemporaries, and by most accounts (feel free to disagree here, but I think even you know deep down it'd ring a bit hollow), it's at least less difficult, if not especially easy.

The developer has even acknowledged at times they knew the game's higher tier difficulties needed some beefing up. That doesn't make it a bad game by any stretch, and difficulty isn't important to EVERYONE who plays a game like this. I just don't see what's harmful in acknowledging that people who have played through the original Pillars and games like Divinity: Original Sin II may find Deadfire a bit easier.
Naposledy upravil Velmarg; 7. říj. 2018 v 21.20
Velmarg původně napsal:
You're conveniently glossing over the fact that Pillars of Eternity II has a much smaller playerbase than its predecessor; take a look at the game's initial peak player count and watch as it wilts in just four or five months until it settles into its current rut where a half a year later, it's struggling to keep pace with the original game in active players.
Which is completely unrelated to game difficulty or PotD mode.

And nevertheless, it's doing well so far, if you watch the six months and three months charts here, for example:
--> https://steamcharts.com/cmp/291650,560130#3m

The peak of players shortly after release is impressive, too. It is expected that PoE 1 had a higher peak.

The global Steam achievement stats had confirmed early that PoE 1 has disappointed many enthusiastic CRPG supporters, who possibly had backed the game or preordered it, but didn't manage to get into it. Too many have quit early. For reasons, such as story, lore, steep learning curve, not enough spare time for gaming, not enough hand-holding within the game, too much combat, realtime with pause when the next full 3D game is just a few mouse-clicks away. Various people support the game and the genre, but won't finish the game and don't replay the Baldur's Gate series again either despite being hardcore fans of it.

PoE 2 has had half the number of crowd funding backers - although they've still managed to collect an amazing amount of cash again.

Anyway, 99.3% of Steam's PoE 1 players have not completed the game on PotD mode. Most likely because of not being interested in that level of difficulty that asks for cheesy tactics - albeit less than if going solo.

Velmarg původně napsal:
The challenges comes off as a pretty lazy, uninspired effort to increase the game's difficulty. Taking away pausing? I mean, it works, sure. Whatever. Seems like a pretty low effort response, though. I could have just not paused on my own if I wanted to play that way, I suppose. "Personal play style" and all.
Once more: The game offers more XP than necessary. The game offers side-quests with redundancy and for more story companions than can fit into the party. There are no quest completion time limits by default. To aid the player, the game shows difficulty ratings for quests and individual enemies. A completionist player can use, *uhm*, can exploit all this to level up just enough as to successfully reach the next low-hanging fruit. That is by design.
Experienced players and particularly those, who have played the game before, do the meta-gaming dance, which makes everything easier. Too easy? I don't think so. As long as you admit that it's "all in" for you, too, with regard to consumables, perhaps even custom companions with borderline min-maxing that works for you, split-pulling and other tactics. What do you expect?

Btw, guys, who expect advanced AI behavior from enemies as to make the game more difficult, are extremely rare. And it would be extremely difficult to implement it and still balance it properly. Random numbers are involved, and any good mix of enemies would buff themselves to hell and wreak havoc with player's party.

Velmarg původně napsal:
The developer has even acknowledged at times they knew the game's higher tier difficulties needed some beefing up.
Before the first patches. Topic is about the changes to the game. The game has received changes to the difficulty and extra challenging modes, too. Individual users, who complain about PotD simply throwing more higher-level enemies at you, are a negligible minority and not PoE's primary target group.
Naposledy upravil D'amarr from Darshiva; 8. říj. 2018 v 5.15
Aradhor původně napsal:
Hi

I'm going to play again after some months. I've only finished the game once, in normal difficulty. I heard POTD was way too easy when the game come out, how is it now ? It is hard ?

Also, what kind of party should I consider for this kind of run, please ?

Thank you !
I find it to be quite moist now. Very pleasing.
Btw, it would be nice to have megaboses restricted to PotD, like legendary monsters in Titan Quest
Naposledy upravil CHAIN BREAKER; 8. říj. 2018 v 7.57
CHAIN BREAKER původně napsal:
Btw, it would be nice to have megaboses restricted to PotD, like legendary monsters in Titan Quest

What if I told you that you can make bosses interesting on any difficulty? It's just that Obsidian is only learning on designing cool encounters with their ruleset. In BG2, Clay Golems are immune to non-blunt damage and you won't go into fighting a dragon without some invulnerability potions and buffs even on normal.

Right now PotD is challenging and improved but it's not much more "fun" or even much more strategic than Hard. The major difference is how much deflection/accuracy/pierce you need really, even weapon types are not important if you stack these stats (which is a shame since it completely invalidates the need for multiple weapon loadout talents).

What's worse, there's very limited counterplay (at least along the main storyline and faction quests) for specific abilities, very few enemy mages etc etc. So you could add 3 drakes to a fight but the truth is that they just add damage and even if it's fire-type damage, there's barely an item with resistance to it. So you don't really have that counterplay between a flaming death machine and a potion of fire invulnerability happening.

sobaka770 původně napsal:
CHAIN BREAKER původně napsal:
Btw, it would be nice to have megaboses restricted to PotD, like legendary monsters in Titan Quest

What if I told you that you can make bosses interesting on any difficulty? It's just that Obsidian is only learning on designing cool encounters with their ruleset. In BG2, Clay Golems are immune to non-blunt damage and you won't go into fighting a dragon without some invulnerability potions and buffs even on normal.
Nah i dont care about this crap.
I mean that having something that you could encounter only on PotD. Unique bosses, new gear, some kind of mega quest about hunting down artifacts to open secret vault. Stuff like this makes me more interested in replaying the game or trying to beat it on hardest difficulty on my first try.
Naposledy upravil CHAIN BREAKER; 8. říj. 2018 v 14.39
CHAIN BREAKER původně napsal:
sobaka770 původně napsal:

What if I told you that you can make bosses interesting on any difficulty? It's just that Obsidian is only learning on designing cool encounters with their ruleset. In BG2, Clay Golems are immune to non-blunt damage and you won't go into fighting a dragon without some invulnerability potions and buffs even on normal.
Nah i dont care about this crap.
I mean that having something that you could encounter only on PotD. Unique bosses, new gear, some kind of mega quest about hunting down artifacts to open secret vault. Stuff like this makes me more interested in replaying the game or trying to beat it on hardest difficulty on my first try.

You're not serious right? Because that idea is terrible from any angle...
sobaka770 původně napsal:
CHAIN BREAKER původně napsal:
Nah i dont care about this crap.
I mean that having something that you could encounter only on PotD. Unique bosses, new gear, some kind of mega quest about hunting down artifacts to open secret vault. Stuff like this makes me more interested in replaying the game or trying to beat it on hardest difficulty on my first try.

You're not serious right? Because that idea is terrible from any angle...
I'm serious. And i think having some spiders or ♥♥♥♥ homunculus been immune for everything except specific type of attack is ludicrous. Especially when my monk can punch enemies so hard, that their bones flew out of their bodies, but one small rockling is unbeatable because u cant punch rock's with fists.
Btw what's so terrible about some exclusive content for PotD? You wanted some challenge, well here you go. Specifically designed enemy, just for this challenge.
CHAIN BREAKER původně napsal:
Btw what's so terrible about some exclusive content for PotD?

I'd be all for it but that era of gaming is long gone [so everyone's included].
CHAIN BREAKER původně napsal:
sobaka770 původně napsal:

You're not serious right? Because that idea is terrible from any angle...
I'm serious. And i think having some spiders or ♥♥♥♥ homunculus been immune for everything except specific type of attack is ludicrous. Especially when my monk can punch enemies so hard, that their bones flew out of their bodies, but one small rockling is unbeatable because u cant punch rock's with fists.
Btw what's so terrible about some exclusive content for PotD? You wanted some challenge, well here you go. Specifically designed enemy, just for this challenge.

Because vast majority of players don't play PotD and if devs put some special megaboss or a whole quest line just for that difficulty then you've just spent a lot of effort creating content for elitist few? What kind of business sense is that? It's not WoW where millions of people raid and you show off your skills and loot, after all it's a single player RPG so if you want to murder megaboss on easy why should you be restricted by some difficulty choice?

High difficulty is always number inflation in CRPGs.

And you clearly don't understand my point about lack of counterplay. Who cares about your stupid monk? In other games the enemy might paralyze or polymorph the idiot for like a minute and make juicy ribs or if him with fireball. What's the point of having mages or creatures with freeze/electricity/fire attacks if you have so free options for defensive counterplay? I barely saw any will o wisps in Deadfire. Monsters already have immunities btw, like ice blights for freeze damage but it's so rare - to me the whole aspect of gameplay is missing and in my opinion it's an opportunity to diversify all difficulties and PotD would benefit most.

sobaka770 původně napsal:
CHAIN BREAKER původně napsal:
I'm serious. And i think having some spiders or ♥♥♥♥ homunculus been immune for everything except specific type of attack is ludicrous. Especially when my monk can punch enemies so hard, that their bones flew out of their bodies, but one small rockling is unbeatable because u cant punch rock's with fists.
Btw what's so terrible about some exclusive content for PotD? You wanted some challenge, well here you go. Specifically designed enemy, just for this challenge.

Because vast majority of players don't play PotD and if devs put some special megaboss or a whole quest line just for that difficulty then you've just spent a lot of effort creating content for elitist few? What kind of business sense is that? It's not WoW where millions of people raid and you show off your skills and loot, after all it's a single player RPG so if you want to murder megaboss on easy why should you be restricted by some difficulty choice?
Well whats the point of blessings and fires if you may play the game only 1 time. But hey, they did this to reduce frustration and add more challenge.

sobaka770 původně napsal:
And you clearly don't understand my point about lack of counterplay.
Yeah i dont.
You want more blights, fine. You want them to be beefed up, fine. You want this stuff to populate half of the game, blow me.

Btw, we already have spells like Gaze of the Adragan. You want more of this stuff from the strat? So on early levels, the game becomes a save-load fiesta, until you luky enough for enemy not to use it, but on later levels you dont care about this because you and your party buffed so hard, that they kill everything with the sneeze.
They just need to shift spell priority.
Naposledy upravil CHAIN BREAKER; 9. říj. 2018 v 0.54
CHAIN BREAKER původně napsal:

Btw, we already have spells like Gaze of the Adragan. You want more of this stuff from the strat? So on early levels, the game becomes a save-load fiesta, until you luky enough for enemy not to use it, but on later levels you dont care about this because you and your party buffed so hard, that they kill everything with the sneeze.
They just need to shift spell priority.

What, no! That's a high level spell anyway. But even in DA:O mages could still send some mean ♥♥♥♥ your way even on low levels.

If you would have an optional exploration-only island of petrifying basiliscs like in BG1 with crazy loot that could be challenging and exciting. For early levels you don't need such a powerful spell, just have some mage casting fireball from time to time I don't know... I've only seen like 1 mage ever do that and it was a miniboss.

The issue is not that these spells don't exist, they do. The issue is that player character has no stat to negate such damage at all, (only some monsters have resistances) until you get high level gear with like 20% resist on one char. So fireball and spells in general are gimped not to do a lot of damage as you have no reliable way of mitigating it apart from some mage spell or interrupt. As is the difference between fighting a Drake or a boar is very small.

If you don't want elemental resistances, that's fine but then why even have 7 damage types? As I said in PoE1 you at least had some will'o wisps early on with potent control spells which asked you to think about Will defense but I can't remember the same for Deadfire.
Naposledy upravil Ursus007; 9. říj. 2018 v 1.24
CHAIN BREAKER původně napsal:
Well whats the point of blessings and fires if you may play the game only 1 time. But hey, they did this to reduce frustration and add more challenge.
It's their way of a NG+ mode, to increase variety for anyone who may want to replay the game and then use one or more starting bonuses as reward. The extra challenges address all those complainers, who have chosen to bragg early about how easy the game would be.

sobaka770 původně napsal:
If you would have an optional exploration-only island of petrifying basiliscs like in BG1 with crazy loot that could be challenging and exciting.
Except that the area in BG1 is not a challenge at all, because of Korax or protection spell usage. It is just filler content that has been added to increase the size of the ingame world (and as to put a companion there) without being relevant to the main story.
< >
Zobrazeno 6175 z 189 komentářů
Na stránku: 1530 50

Datum zveřejnění: 1. říj. 2018 v 6.47
Počet příspěvků: 189