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I guess you do not know nothing about POTD diffic..
Difficult to say a lot unless you give more details of your current level and whereabouts, what you are trying to do etc.
But general advice would be:
Multi-class charatcers that have one part fighter/monk/palladin/barb are much stronger than single classes (with the exception of druids and wizards). But they are best paired with something non-melee focussed that does either big damage or big support because the fighter/monk/palladin/barb part retains its survivability and whatever else you add just increases trheir power.
Eder for example is much better as a fighter/rogue becasue he is just as tough as a straight fighter but he does insane damage with his rogue abillities. Xoti for example is better as a priest/monk becasue she can still do what she needs to do as priest but in addition her monk element allows her to tank the front line with ease and she can kick kick monster arse across the map with her Kung Fu stuff right left and centre. Pallegina is better as a palladin/chanter becasue in adittion to all her pallldin tankiness and auras etc she gets to summon really good adds and her chants give some really nice buffs and enemy debuffs.
Palladin/fighter is a bit of a waste and the two straight fighters are sub-optimal in this game IMO. Priests are not as strong in PoE2 as they were in PoE1 so your priest is also under par IMO.
I suspect you have a problem with lack of damage output.
Second issue is you haven't really got any summons going on. This will make it hard to protect your priest and wizard. You want at least two and prefferably three characters who can summon. Your wizard will be able to summon tentacles but you really could do with more.
If you want t sure fire way to get even in the game you should:
Have a priest and a druid (either single- or multi-class) cast Moonwell (or the lesser version at low levels) and Concecrated Ground respectuvely at the start of every battle. These spells stack and provde so much healing the enemies will find it very hard to kill you.
Have a wizard, chanter and druid (again single- or multi-class) to call summons at the beginning of every battle.
These to things will transform your game in terms of survivability.
The other thing to do if you are on PotD is to turn off party AI if you are using it (except possibly for self-buff stuff). You want to keep your party in tight formation at the start of battle so all the buffs/healing circles etc cover you whole party so you definitely do not want to have them running off and attacking enemies by themselves usually unti lthis is done.
Trust me buddy , I struggled until I got to level 8 and. I mean literally real s h it struggle but I had managed. I reached level 8 and now all current missions got tons of enemies. Game throughs at you 7 to 9 enemies every single battle and sometimes more.
I watched POTD YouTube runs but they were much easier Becz it was before the patch. Some battles on YouTube had like 3 enemies and in my current game, the number is like 8 or 9 enemies!!!
Iam sensing something real wrong here 😑😑
2.. As stated above, multiclass. If you're going to level your characters to lvl 20, take a look at the top 2 levels and make sure you'll be ok with giving those up but, for most characters, the game will be MUCH easier if you multi-class. I didn't multi-class Eder and I think that was a mistake. I think I left Kon as a pure chanter (but I have Pallegina and another party member as a chanter so I don't take Kon much). I left Aloth as a pure wizard. I multi-classed everyone else bc combat is so much easier.
As noted above, when multi-classing you generally want to pick a class that complements your main class so don't pick 2 fighter-type classes or two caster-type classes without careful consideration. In general, pick something like a rogue or chanter for a fighter and a monk, paladin, fighter or maybe rogue (assassin used to let you get extra damage for spells cast from stealth, not sure if that was nerfed) or chanter for a caster (but don't use the caster-rogue as a tank). I think chanter and paladin are probably the most versatile 2nd class bc you can pick abilities that let them be tanky, do damage, or offer support so you can customize them for your character's/party member's weaknesses and what role you want your PC/party member to have. But there are good synergies with other classes too.
I have only played on POTD. I have done two combats since the patch: Concelhaut and the flooded cave. They were both do-able on POTD. They were challenging for me, which I enjoy. Other ppl may think those fights were too easy or too hard but they hit the sweet spot for me.
I've a ranger/fighter/priest/paladin+chanter/wizard and it's fairly easy for the most part
-Me (Orlan druid lifegiver ) single , called Yoda xD
-Eder (warrior , rogue)
-Aloth(mage single)
-Pallegina (paladin single)
-Custom Warrior Mountain Dwarf (Unbroken) single
Do you think this is a viable build??
and any recomendations for druid lifegiver stats?
My main is an orlan druid. I think that's a good combo. I'm a fury, though, so I can't comment on playing a lifegiver. Gregorovitch also has a druid main but IIRC he uses it primarily for damage.
My concerns with that party are that Yoda can't take any summons spells so Aloth will be your only summoner and in POE2 you don't get many spells/level. I'd strongly advise you to look at the leveling in POE2 and think about which spells you'll need for Yoda and Aloth as you level up.
Unless you take a chanter/traditional caster, you'll probably need summons for Aloth (either at leveling or via equipped spellbook). You have a lot of tanking but I don't see much damage. Where is your damage coming from with this party?
For a druid, I usually go with high dexterity (speed) and intelligence (AoE radius). Perception is important in POE so don't skimp there. You won't need another tank so you can skimp on con and resolve. Other ppl probably have other ideas.
It depends a lot on how you plan to use Yoda. Ranged weapons from the back? If yes, for damage or interrupts? Sometimes in the front for melee? Mostly crowd control? Mostly a healbot and damage is irrelevant?
Do you plan on being overleveled a lot? Perception (aka accuracy) isn't as important. (I don't think it matters if you're building a pure healbot either but you should verify that.) Neither is dexterity (aka attack speed and recovery speed). Do you plan on mostly being at least a few levels underleveled? (You will NEED perception for damage and debuffs so either get it or plan on having someone be able to buff the party's perception 24/7.)
Someone else can advise you more on your party bc using several tanks isn't my playstyle. Sorry.
My experiecne with my druid main - I didn't pick a sub-class. As far as healing goes the Moonwell spell (and the lesser version of it you get about 2nd spell level) where more than sufficient INHO. The other druid healing stuff looked pretty meh to me compared to other picks and in any case where not necessary given the awasomeness of Moonwell.
I found no problem getting summons spells as well as suffcient damage spells. The best summons I found was the lashing vine. It's awasome and it also reliable. The blight summons a re random so you can get opne that isn't very usefull for a given fight.
Not all druid spells are that brilliant. Pick carefully. Spam the good ones. Pick passives to inprove your basic fight plan rather than more and more spells you never use. For example Relentless Storm and Moonwell are so good that you would never cast anything else really at their levels so there is no point really in picking anything else at those levelsa, pick passives instead becasue they really help.
I would play Pallegina as Herald for sure. She keeps all her Palladin good stuff and gets all the chant buffs and more importantly the summons on top - it's something for nothing, there really is nothing not to like about it.
SInce you are not planning on taking Xoti I would recommend you make your mountain dwarf a warrior/priest (by which I assume you mean fighter/priest). Priest is not as strong as PoE1 but is still damnably usefull and together with your druid main will take care of all your heals no problem. Being a fighter as well means being an awsome tank and general damage dealer as well.
Set up like this you will have three summons, three tanks, and two healing circles available which will protect your druid and Aloth from the initial onslaughts long enough to wind up the big spells and obliterate the opposition as the game prgoresses.
The main point for your party is that your druid and Aloth are expremely dangerous but they are also very vulnerable and the AI will relentlessly target them if given half a chance. You will find you need the summons and the healing circles or they will be getting knocked out all the time.
Right but you have no subclass. I wouldn't have been concerned if that was the case w Dawei. A lifegiver has to pick all the healing spells so I think they're more restricted on which non-healing spells they can take. (I have a similar problem from the opposite side as a Fury - great for getting damage spells but I'm restricted on other spells bc of the low number you get/level.) Also, I didn't look and just now realized that Lifegivers can't pick summoning spells anyway. So I'll edit my comment above.
I agree about the herald, even moreso if s/he goes with a Lifegiver (bc no summons from the main). When I read Dawei's post, I was thinking that *I'd* definitely make Pallegina a herald instead of a straight paladin but didn't want to push the herald (again ;)). Esp bc I still don't understand Dawei's party concept here (with who does what and why, who will backup if A goes down, etc.) Fighter priest also sounds good. Priests have some good summons too but I think mostly at a high level (so may not get them if don't level up that high).
-Me (Orlan druid no subclass) i will pick healing/damage and summon spells
-Eder (warrior , rogue) no shield , using two weapons
-Aloth(mage single)
-Pallegina (paladin /chanter) no shield , two handed weapon
-Custom Warrior Mountain Dwarf ( warrior Unbroken , priest eothas)
this is correct , right?