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It's mostly just a thing to allow players to romance any companion. You can pretty much ignore it all, or romance one companion and the rest won't bother you.
Of course it was tekehu.
ROFL!
I remember those dudes from Dragon Age Origins. LOL
Back then I was trying to bang the witch on the encampment tho... Fun times.
Yeah, half the roster and NPCs are gay in Pillars 2.
Try to get into any intimate conversations with Xoti, after travelling together for like a week? Nah! Have a chat with Serafen 10 minutes after getting to know him and he's already up for some sword-fighting.
They don't. They're bisexual, or at the very least bicurious. Whether you think it's cheap is up to you, but I don't see why it wouldn't make sense.
I don't think you can do that. Or hit on Alistair as a man, for that matter.
Off-topic. Might as well mention the people losing their marbles every time someone mentions female protagonists or lgbt characters while we're at it.
It would explain it, yes, and it could also simultaneously be a commercial move. Developers have always been appealing to certain demographics, it's just that the wind's beginning to shift and more characters that don't belong to the standard that games from the late 80s to the late 00s had upheld thus far are beginning to be introduced in more games. Nothing inherently wrong with that. We're always gonna have ♥♥♥♥♥♥ romances as well as great ones.
Imitating someone, taking a disrespectful and sarcastic tone and beginning to write in caps when they emit the slightest bit of disagreement with you on this topic might be a sign that yes, some people *are* losing their marbles when it comes to this kind of thing.
There are no roleplaying games in which the devs force you to be gay to my knowledge. Maybe some specific itch.io shovelware games, but no RPGs that have gained any amount of public recognition. An overwhelming amount of roleplaying games do force you to be straight, though.
Which tbh realistically should be the case. Gay people are roughly 5% of the population in any given timeframe in the world. It's just 5% of the world population is still like 350 million people, so the market grows higher (specifically in more 1st world countries where gaming is more popular as well)