Pillars of Eternity II: Deadfire

Pillars of Eternity II: Deadfire

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MythTrip Mar 22, 2019 @ 4:40am
Flanked, how does it work exactly?
Have vague idea of flanking, heres what I cant find...

1. Apparently enemies have a flank capacity, ie they can engage with a number of opponents, once this is exceeded they are considered flanked. Cant find the number in the tooltip...

2. What are the exact debuff stats for flanked status?

3. Do you have to engage in a few different angles?

thanks all!!
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Showing 1-8 of 8 comments
Ingame help for "Flanked" afflictions should be current. Last time I looked it was -10 Deflection and -1 Armor Rating.

The terminology in PoE 2 has changed a bit. Nearby enemies are considered "threatening" and lead to automatic engagement (green arrows from your character towards the enemy) depending on how many engagement slots your character has left. If the number of attackers exceeds your number of engagements slots, an attacker anywhere within the 180 degrees arc opposite to another attacker can caused Flanked status. For the basic case, two attackers are enough.
Autocthon Mar 22, 2019 @ 1:31pm 
Originally posted by D'amarr from Darshiva:
Ingame help for "Flanked" afflictions should be current. Last time I looked it was -10 Deflection and -1 Armor Rating.

The terminology in PoE 2 has changed a bit. Nearby enemies are considered "threatening" and lead to automatic engagement (green arrows from your character towards the enemy) depending on how many engagement slots your character has left. If the number of attackers exceeds your number of engagements slots, an attacker anywhere within the 180 degrees arc opposite to another attacker can caused Flanked status. For the basic case, two attackers are enough.
A couple additions

  • All perception afflictions automatically cause the flanked condition.
  • All Strength afflictions prevent the afflicted from engaging.
  • Swiftness grants engagement immunity.
  • Flanked (from engagement) is caused when enemies/allies specifically are engaged from opposite directions. When a flanking creature breaks engagement then the flanked condition ends. It is no longer affected by engagement limit (according to all the research I have read).
How does the barbarian's One Stands Alone ability fit into this?
--> https://pillarsofeternity2.wiki.fextralife.com/One+Stands+Alone
Autocthon Mar 22, 2019 @ 2:14pm 
Originally posted by D'amarr from Darshiva:
How does the barbarian's One Stands Alone ability fit into this?
--> https://pillarsofeternity2.wiki.fextralife.com/One+Stands+Alone
One stands alone checks for threatening enemies. In PoE2 I don't believe it requires any positional triggers.
Last edited by Autocthon; Mar 22, 2019 @ 2:15pm
thornelemental Mar 23, 2019 @ 1:21pm 
Originally posted by Autocthon:
Originally posted by D'amarr from Darshiva:
How does the barbarian's One Stands Alone ability fit into this?
--> https://pillarsofeternity2.wiki.fextralife.com/One+Stands+Alone
One stands alone checks for threatening enemies. In PoE2 I don't believe it requires any positional triggers.
One stands alone is one of the exception to the flanking rule but for normal flanking yes it does. from the cyclopedia "engage an opponent from opposite directions."
Autocthon Mar 23, 2019 @ 2:30pm 
Originally posted by thornelemental:
One stands alone is one of the exception to the flanking rule but for normal flanking yes it does. from the cyclopedia "engage an opponent from opposite directions."
It still requires enemioes to flank you normally, I was referring to the activation of the ability. Poorly worded, but flanking implicitly requires positional triggers, and one stands alone doesn't make any additions or changes to those triggers.
Well, from the perspective of attackers, One Stands Alone increases the number of attackers that are required to engage with the barbarian for one of them to trigger Flanked status by proper positioning.
Autocthon Mar 23, 2019 @ 2:53pm 
Pretty much yes. Though I haven't bothered to test whether it cares about threatening attackers or engaging attackers when it comes to deciding whether there are enough attackers. The ability itself says the barbarian needs an additional threatening attacker. Flanking requires that the two flanking attackers are engaged (if they lose engagement they no longer flank).

So that suggests that the ability requires

  • At least three attackers to threaten the barbarian
  • At least two of those attackers to be able to engage the barbarian
  • The engaging attackers to be directly opposite each other for normal flanking positional requirements

But I haven't tested it exhaustively, since I don't like the barbarian class kit.
Last edited by Autocthon; Mar 23, 2019 @ 2:53pm
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Date Posted: Mar 22, 2019 @ 4:40am
Posts: 8