Pillars of Eternity II: Deadfire

Pillars of Eternity II: Deadfire

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Abisha Mar 5, 2019 @ 10:32am
Game balance so out of wax
Some of my major issues with PoE2 is the skills and equipment balance in this game it feels so unrealistic and not even tested, if this have been tested they must have play a other game then PoE2.

Some examples what's total #(*$

1.
Neriscyrlas
After 50% health the boss gets a "shield spell of 15 turns" that makes her undestuctable not only do 99% of the spells miss the boss but all types of weapons just do pen or no damage at all.
Top of that the boss deals like tonage of damage on party members and switch like insane targets and fly off to distant members.
Overall design 3/10 total not tested or whatever

2.
Weapons in general
Weak like weak saus 10 damage is common sight on Gold items that's at SuperB Quality
Mostly they can't pen or have to much resistance on the creatures they hit
Makes use of weapons a no brainer on top of that if you out of spells of ability's you can kiss your victory good bye.

3.
Spells
My god who design this crap?
Citzal's Spirit (wow cool a magical spear) lol 5 damage on most mobs
Spiritual Weapons... For real?. A 13-19 slash war axe....
Llengrath's staff the hell would anyone wanna cast this spell.
Most buff's why bother NPCs just ignore them or have to high stats that bypass it.

Fix.

1.
Neriscyrlas
I guess it's bugged at more easy difficulty the boss was defeated (so I leave that in the middle)

2.
Weapons should be at least be made stronger the only weapon that feels right are Estoc. They feel how weapons should be. A normal stab of a Estoc do around 20 damage which is reasonable balanced


3.
The buff's and debuffs should have effect that is noticeble it should be at least twice as powerful and at least 30% longer.
3.1
Summon weapons should be the most powerful weapons ingame they already have low turn time let along it's a caster holding the weapon. Meaning not really a tank or warrior.
Last edited by Abisha; Mar 6, 2019 @ 9:29am
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Showing 1-5 of 5 comments
psychotron666 Mar 5, 2019 @ 10:41am 
Imagine not knowing about enchanting weapons
Abisha Mar 5, 2019 @ 10:45am 
Originally posted by psychotron666:
Imagine not knowing about enchanting weapons
I do, most of this are SuperB Quality
Cheb Mar 5, 2019 @ 2:54pm 
I dislike the penetration system in this game, because it feels as though maxing it out you still need to be piling on your finite supply of debuffs to get armor ratings down, especially since enemy defenses go way over 110 in some cases and you'll be grazing anyway. Add to that that in turn based mode, debuff durations are so low that it'll likely fade later in the same round, and intelligence seems to have a negligible effect in terms of rounds.

However, I was able to win the Neri fight, no problem. It was clutch towards the end, but I feel that's how a dragon fight should be. Honestly, I prefer the DR system from the first game, because less immunities left your choices more valid, but I haven't run into too much that left me pulling my hair out.

I do feel you about spell penetration and damage being exceedingly imbalanced, however, and there's a lot that's not taken into consideration in terms of informing the players. For instance, using blightheart to gain extra corrosive damage to my spells had the game constantly telling me that Nin's Killing Bolt (Raw damage, therefore no pen) was not penetrating. A majority of my spells had my character nagging me about not being able to get though. Still, let's reserve judgment until some time after Turn Based Mode is declared finished :)
Last edited by Cheb; Mar 5, 2019 @ 2:55pm
belangf Mar 5, 2019 @ 6:41pm 
Just beat Neriscyrlas yesterday. It's very doable but it really forced me to better understand the game mechanic. I had to craft the best food and scrolls. You also need spells like Arcane Dampner to suppress the Safeguard. There is a cool hammer I found in a scripted event going to the temple. It suppresses effects on the target for 6s on a Crit. If you do the quests the right way you get help from the souls. Waidwen has a Shattered World ability that does like 600 fire and 300 crush damage every once in a while.
Flashman Mar 6, 2019 @ 6:12am 
It is true that the game feels mechanically unfinished and rushedly designed, everything seems to be designed in a fashion that is okay on paper but when you play it 100+ hours you see patterns of ridiculousness and tedious repetition that drives off immersion and makes a player bored. The only suggestion is to pick up a balance mod or create one if a balance mod does not exist. Especially turn based is very raw on the testing side - mostly changes are incorporated to rush it out to be tested, but it is unclear how much balancing will be done. If balancing will be left at the level of what it is or was on real time with pause, there will not be much balance at all, but modding is very easy to do to this game so time will help others balance it as they wish - still, I do not understand why one talented, dedicated employee of the developer team couldn't come up with some easy low hanging fruit fixes to the most obvious problems.

The game is created with massive scripted content in mind. If it was created with endless, randomized generated content in mind, I think there was more done on the balance side to make it interesting. Now to make the game interesting, there is a hell of a lot of scripted discussion and story and whatnot, which is kind of interesting, but in the end, I personally play it for the combat and party leveling fun with the looting and whatnot, and that side is not even nearly as good as it could be.
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Date Posted: Mar 5, 2019 @ 10:32am
Posts: 5