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to avoid this, if you are a person who likes the plot and the narrative written in games similar to this you do not have to explore anything independently if you are not asked by a png .... in case this happened and I understood so translating
So even if you do finish that quest, that's the point of no return for the huana. But is that a similar order you did yours?
I've done a few quests like this in weird orders, but haven't run into a glitch yet (but always had that thought in the back of my mind it may happen because of how I was finishing quests)
with few words the game, this game, does not stop for having missed missions in the chronological order of assignment .... there are few games where the choices / actions made are irrevocable and the failure to follow the missions in succession means to get stuck in the game irremediably, but this game is not among those, because they thought it with a performance for a prevalent public of children from 10-17 years (unfortunately), that is, that does not stop for the choices made (whether they are random and without plot logic or following the plot)
Do every other quest first, except for:
bounties
exploring islands.
When you run out of actual quests (except for bounties / exploring), then and only then do a main quest step.
that main quest may then unlock other side quests.
do all those other side quests, before you do the next step of the main quest.
also - probably important to have level scaling (up only) turned on :-)
Yea, that was the plan - until I didn't follow the plan. And got promptly punished for doing so. It is not a terribly big deal, but I figured it might be valuable to the devs to know.