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FWIW, I dumped my rogue in this play-through with turn-based. Unless you put him in stealth over and over again, he is useless for damage output versus a fighter with a two hander who gets to swing that thing every round.
Weird, my two rogues out damage everyone else except my wizard.
You do realize they get sneak attack bonus if the enemy is flanked, or under basically any status effect right?
I half aloth right now as rogue wizard, using an animancer sword and a dagger dual wield, and because he can cause 2 sneak attack eligible status effects in one round (just standing next to an enemy makes them flanked and distracted, and then can dual hit with blinding strike) , he basically hits twice for around 50 damage each on a regular attack. Pulling around a hundred damage on a regular enemy in a turn with a regular attack.
Not to mention all of rogues abilities are interrupts, so he's also my mage slayer who stops enemies from pulling off spells
No, that's what I'm saying is you don't need to use sneak in combat. My rogues are putting out insane damage output, controlling the battlefield with interrupts, and not once have I sneaked or gone invisible etc to do it. Rogues have tons of abilities that gives sneak attacks, without needing to sneak at all
I think its stronger overall because positioning is so much easier . And i think they buffed daggers (?) , i swear they do more damage now.
i never use stealth . There's no need to use stealth if you don't want to , rogue is great with or without using it. Stealth is merely an option i personally find boring so don't use it. Zipping round the battle field is so good in TB.
Turn based round enables to hit once with a one hander (with or without shield), once with a two hander or once with two one handers, and here are the rough differences between these scenarios:
1x One Hander (and no shield!)
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Bonus +12 Accuracy, good if you are Grazing or Missing often, 100% damage, can boost to convert some % of hits to crits with One Handed passive ability
1x One Hander (and shield)
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100% damage, and receive defensive bonus Deflection + bonus Engagement from Shield, can boost Deflection bonus higher with Weapon and Shield passive ability
1x Two Hander
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100% damage, usually more damage per turn than 1x One Hander, because Two Handers have higher base damage. Can be boosted to 115% with Two Hander passive ability
2x One Hander (Dual-wield)
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65% damage (-35% Dual Wielding penalty), adds up to 130% damage from two different One Handers, which is still 30% more than just hitting once with one hander. This is usually on par with 1x Two Hander at 100% hit, but perhaps not as high damage as the ability boosted 115% with Two Hander passive boosted. This mode can be boosted to have lower initiative with the passive Dual Wield ability, which is pretty much worthless in turn based mode.
The turn based mode is still in beta and I hope there will be further tuning and balance addressing to make all builds a little more balanced....