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报告翻译问题
Quote the opposite for me - I never liked the idea that you have to forego physical exercise in order to improve mentally. It's the opposite in real life, too - being healthy and strong helps you concentrate and pay attention to taxing mental tasks.
There's a cool piece of literature by a popular Ukrainian fantasy author who goes by the alias Henri Lion Oldi. He wrote a series of books called "ShMagic", where one of the ways to store mana for mages was to accumulate it in the muscles of their body - to be expended later. Masters of magic who chose this way of learning ended up being bulky body-builders. Now that's something I can behind.
I'm also not playing a cruel or benevolent character, so I don't pick those dialogue options. So why are people outraged about optional might options? You don't wanna be a strong bruiser? Don't use those options. Like I don't use cruel or benevolent with my character, even though I can if I wanted to
a game centered on a "cute" story where the distribution of characteristics (diplomacy, stealth, athleticism, religion, etc.) is more important in the game because of the texts presented, even if all the narrative path is good or not bad any choice you make, even if wrong always leads to the same final result ....
the class system ultimately in this game is destroyed, ruined, ridiculed, as to think that in a group is necessary a thief rather than a warrior and irrelevant , so a mage, the system is focused on the characteristics that cripple and ruin the sense of the classes ...
call the heroes or super heroes at this point, because this is what they are, individuals with powers and abilities generally "relative" (a charmer in this game could have the possibility to cast spells, but if you put 20 in force and to climb the remaining characteristic points in constitution and dexterity high scores, you always have a warrior in any case, so it is destroyed the sense of the presence of a mage and a class) .... "slowly" I'm seeing games that are advertised that are broadly focused on super heroes and not on the "normal" game classes .... this game has super heroes
I hope the text is understandable
I honestly think they just wanted to give their game more freedom and less class restrictive. Instead of being restricted by what armour or weapon I can use based on my class, I can use whatever weapon and armour I want and create any class I want.
The end result is you can make 5 wizard characters, who are completely different from each other. I can have a heavy armoured wizard with a two handed sword, or a stereotypical robed wizard with a staff, or a gun welding wizard with good athletics, etc etc.
So this is basically personal preference, but I prefer the more freedom in character builds
They are specific classes, it's just not as restrictive as traditional class based games like dnd or baldurs gate (based off dnd).
It's more like elder scrolls (not skyrim, but like oblivion/Morrowind or elder scrolls online).
All classes have abilities that only that class can use, but any regular human skills (like athletics, sneaking, alchemy, etc etc) can be learned and used by anybody regardless of class.
Instead of every wizard having an academic background of studying books and not being athletic, you can make a wizard that grew up on the streets and knows how to bluff and deal with criminal underworld, who is perhaps athletic.
They have hard classes, but separated classes from backgrounds and roleplay. So you can roleplay any background you want, and use any class you want.
Realistically, there should be no reason why a wizard can't go learn to use swords and be athletic and wear armour. Anybody can learn those skills
the words that follow are a SPOILER ATTENTION ....
among other things, not even in this version of POE2 although there is a dialogue with various great mage who ask the hero what he wants to do and the hero says to become a great mage in turn .... at the end of the whole game character (the hero) always has the same end of the cabbage, in which he becomes nothing of what he said he wanted to belong, that is to be a member of the association of the great mage
with final I mean after facing eoatas
You say wizards in PoE2 are more " powerful" than other spell casters? I completely and totally disagree. They have been nerfed heavily. All the other spell casting classes are FAR more powerful than the wizard is in PoE 2. The moment i get a ranged character, Aloth gets the boot and I never recruit him back into the party again except for the story mission. He sucks now. Even if you tailor make your own wizard and use a build for your main character, overall it still sucks.
You can no longer custom make your own spell list. Your trapped by the books you find. You MUST use this wizards book, while the entire time your asking yourself.. why cant I just make my own book? Why cant I just pay copper to spend time and effort to learn these spells.
NO SIR your incorrect. I've played PoE 2 4 times all the way though, the last 3 times, I never used a wizard at all, except as mentioned above, and the game was actually easier. Forcing yourself to use wizards or alloth in PoE 2, weakens your party overall.
In PoE a Wizard could walk into combat with exactly 4 spells of each level. That's it. No more, no less. Even worse you only got to cast 4 spells of each level without resting while no normal this is relatively generous due to resting mechanics at higher difficulties and with harder challenges in place this becomes extremely restrictive
In PoE 2 you gain 28 skll points in total. Meaning that a worst case scenario even spread of spell distribution gives you 3 spells per spell level before book. 5 after. That's more than PoE. But since you always have the 3 choices per level your no longer have to waste spell slots in your grimoire to prepare "utility" spells, you can simply have them always available, and the best grimoire's in the game have the most powerful damage spells.
You don't need to "learn" spells to have access to them. In fact the vast majority of spels you learn just get ignored for the rest of teh game afterward (there are better options, they're too situational, they don't fit your strategy).
The fact that you don't know how to use a PoE2 wizard doesn't make wizards worse than in PoE1.
More spells available in combat,
Most powerful damaging spells of any class.
Most reliable CC of any class.
Best buff spells of any class.
Most effective skill points of any class (46 vs 37 of other casters and 28 of non-caster including both Cipher and Chanter).
Every class in the game is made more powerful by multiclassing Wizard (a decision which adds +14 talent points to your build). Single class Wizard is literally and widely accepted one of the most powerful single classes in the game, and blood mage only made it more powerful.
Equip Ninagauth's Grimoire. Congratulations you now have a 4th level spell more powerful than most 8th level spells in other classes. And a 3rd level spell that competes favorably with most 5th level spells in other classes. And they're included in the single best Evocation grimoire in the game.
Wizard's are unbelievably broken in PoE2. And are broken in every combat, not just the combat you're absolutely certain you'll be resting after like in PoE1. By endgame Minoletta's Minor Missiles is capable of matching DPS with the 3rd or 4th level spells available to other classes just because of the power level scaling effects.
You can drag out whatever explanation you want. Are wizards still bound by their books in PoE2? yes, thank you.
Edit: Not to mention the fact that, this person is just wrong. Using ranged characters in place of Alloth or your own wizard, or your character even. Will net you better results in almost every battle. Its far to easy to transform your musketeer into a artillery piece. Or just make Edar the ultimate Tank. Why bother, having to swap out constantly which book you have and all that, when you can just used regular weapons and class powers, rather than these spells.
nope, sorry.
Wizards were buffed in PoE2. That's simple truth. Just because it's not the xact fantasy you want it to be doesn't mean they're ineffective (they aren't).
You want to complain about a class being bad? Complain about Cipher. The only reason it's even considered good is because it's the only class with the Brilliant inspiration (meaning the only class that enables a dedicated Evoker to break the game in half).