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BTW, skulls is level difference, not 'boss' enemies.
premise in pillar of eternity I had killed the adra dragon on difficult difficulty level with a team of 4 heroes (and not 5) and they all had the ninth level 4 ... here the levels of difficulty are all skipped
yeh this prity much lol.
the test I do with areas I VISITED to see the diversity of the various difficulties, not with areas always new ... otherwise that test would be ...
in any case remains what was said, regardless of the difficulty selected, nothing changes (only the appearance of additional monsters that facilitate the speed of group death)
As far as I know megabosses are not affected by difficulty because they are a bonus feature for the most hardcore veterans as they need you to carefully select the items, party skills, food, potions etc.. for each encounter. Their whole point to exist in the game is to be really really complicated optional fights..
The stats of monsters of areas you have visited dont change, if you change the difficulty.
Only new areas are new calculated.
So you have to change the difficulty "before" you go into a new area. Then check the stats, reload the game before you had enter the area, change the difficulty and then you can go new into the area for the first time.
Easy difficulty is correct, if you loose at easy difficulty you are either not doing anything (this means standing still and waiting till the enemies have killed you) or you are attacking your own chars, because you misread the tool tip that only units with a red circle below them are enemies.
But i think you are a very clever troll and you know all of this already.
Just because you suck at the game doesn't mean that easy mode isn't ridiculously easy (it is)
also pretty sure at least POTD(and possibly veteran) add aditional enemies to certain fights
OFF TOPIC .... I'm sorry that anime is what you got the image of your profile if you can know kindly? the title