Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The future of the deadfire is the main plot (hence the name Pillars of eternity 2 deadfire) The cosmic overarching plot between the gods is really the only thing you have no control over, which makes sense as you're just a mortal and these gods have ultimate power they can kill a mortal on a whim.
And even then, your choice matters a bit, as in if you try to fight an ultimate god, they instantly kill you. Had you not made that choice, your character would survive
The game is called deadfire, not the beyond or eothas, etc.
Like I said, why should a mortal with a semi unique power be able to single handedly alter the pantheon?
The other gods make it clear you're only there to observe and have no power to make them do anything, as they can (and will in at least 3 different occasions in the game) kill you with a single thought.
You can make choices in every facet of the game, and even choose how you deal with the cosmic threat, but sometimes, like real life, no matter what you do you can't change something that's 100% out of your control.
The game is called deadfire because the story and theme revolve around the deadfire, and the player gets to single handedly control the fates of all the factions vying for power and can forever alter the future of the deadfire. To say the player has absolutely no impact on the plot is not only misleading, but an outright lie.
One aspect of the plot is the only part the player has no control over. Kind of how like in dragon age Origins, no matter your choices and role play, you have to embrace the grey wardens and their goals, there's no way around it (though if you compare that to deadfire, there's far more reasons why you can't control the cosmic plot line than why you can't reject the grey wardens or even embrace the arch demon and let yourself side with the blight in the end, especially considering a grey warden is part blight in nature)
And I agree, most of what we do in the game has nothing to do with the Eothas story arc, and that's a true blessing, because the main plot is majorly boring and the worst part of the game - yet, those are all side quests, not the main quest, and that was my point.