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I played Pillars of Eternity a few years ago, and decided yesterday to try it again, and installed it on a Debian Linux system I hadn't used it on before. I was surprised I didn't see the old game files, since the app details showed over 18 MB of Steam Cloud synced files, but I wanted to start over anyway. I did find I was able to import the state from an old POE1 save; I'm not sure how that was possible.
Today, I thought I'd try playing it on another Debian Linux system, and I installed it. I found I didn't have any of the save files from the other system, even though I got a message that Steam Cloud synced successfully.
Checking what I had on the second system, I found I had three directories, all timestamped today:
~/.local/share/Pillars of Eternity II/
~/.local/share/PillarsofEternityII/
~/.local/share/PillarsOfEternityII/
'~/.local/share/Pillars of Eternity II/' has save files from 2020, and a file, 'steam_autocloud.vdf' and a directory, 'Achievements', both with today's date.
'~/.local/share/PillarsofEternityII/' had one file, 'steam_autocloud.vdf', dated today.
'~/.local/share/PillarsOfEternityII/' had a directory, 'SavedGames', which is empty, dated today.
It seems obvious that these all should be the same directory, that there are inconsistent pathnames in POE2's code for handling Steam Cloud syncing. I'd guess I could work around the problem with some symlinks, but I'd rather not pre-empt a proper fix.
You have correctly noted that the target cloud save directory is not the target saves directory for the linux build of the game.
Copying back and forth save files before and after sessions, between the directories you have identified, will work around the issue.
To complicate things further, linux file paths are case sensitive so there is a good chance both PillarsofEternityII and PillarsOfEternityII live in the executable somewhere.
...
I have worked out a permanent fix.
...
Go to your ~/.local/share/PillarsOfEternityII/ directory
Delete the 'SavedGames' folder found here.
Open a terminal and enter: ln -s "~/.local/share/Pillars Of Eternity II/" SavedGames
This creates a link folder between the now newly created SavedGames object and the cloud save target directory allowing the game to find synced files and save to target.