Pillars of Eternity II: Deadfire

Pillars of Eternity II: Deadfire

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mod for more skill points?
Are there any that increase how many you get per level for active and passive skills? It seems stupid to me that everyone only gets 1 of each per level when some classes should get more. Rogues are usually supposed to be the skill monkey and they dont get more for example?
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Showing 1-13 of 13 comments
Coldhands Jan 7, 2019 @ 4:40am 
^Why are rogues supposed to be skill monkeys?
Monkey Jan 7, 2019 @ 3:33pm 
Because he thinks that rogues in one game (D&D) = all rogues in every game
Raggle Fraggles Jan 7, 2019 @ 3:44pm 
There's the Heroic Origins mod in the workshop that ust gives +20 to all skills in every background (including companion only backgrounds) upon character creation. It wouldn;t matter how much you gain at level up at that point.

Of course that could be overkill for your tastes. I don't believe I saw a mod increasing level up points on the nexus or anything sadly.
eijibayushi Jan 7, 2019 @ 3:58pm 
Originally posted by Monkey:
Because he thinks that rogues in one game (D&D) = all rogues in every game
If you bothered to read and comprehend what rogues are usually like in ALL games actualy you'd agree. Its not just D&D. Rogues are supposed to be highly skilled. They don't have magic or powers or strength of arms. And lets not pretend D&D isn't the basis and inspiration for these games.
Coldhands Jan 7, 2019 @ 4:22pm 
^PoE2 isn't designed around any one class/race/background getting more skill points to spend than any other. Probably specifically to avoid the idea that a party MUST have a rogue to cover stealth/thievery checks.

Rogues in this game ARE highly skilled at their roll of dealing a bunch of damage and debilitating effects to a single target. Highly skilled doesn't have to mean a bunch of skill points.

There's no reason any one class should get more skills than the others, but if you want to cheat for points, I'd look at Nexus for PoE2 mods.
Last edited by Coldhands; Jan 7, 2019 @ 4:23pm
eijibayushi Jan 7, 2019 @ 6:09pm 
That's not what highly skilled means as you described it. And I think there is a reason one class should get more than another and no it doesn't give the idea the party MUST have a rogue. Other classes could get just as many or close to as many skill points, you took my post far too literally.
Coldhands Jan 8, 2019 @ 4:49am 
^Well, it appears Obsidian disagrees with your opinion on Rogues.

Also, skilled means, "having or showing the knowledge, ability, or training to perform a certain activity or task well."
And PoE2 Rogues perform their roll as a single target DPS/control class well, so they must be highly skilled. What skilled doesn't mean is, "Getting lots of skill points in an RPG." : p
CuAnnan Jan 8, 2019 @ 6:46am 
Originally posted by eijibayushi:
If you bothered to read and comprehend what rogues are usually like in ALL games actualy you'd agree.
I'm a gamer of 20 something years. I have played in hundreds of games, attended conventions on both sides of the atlantic (none in Australia, Africa or Asia yet but I have plans for Australia and Asia).
This is not how all games operate. It's not even how all games with Rogues operate. Your limited experience does not account for the general, please stop using it as the basis for objective realisty.

Originally posted by eijibayushi:
And lets not pretend D&D isn't the basis and inspiration for these games.
We don't have to pretend.
There are entire game lines out there that draw no inspiration from D&D. There are even some that go "what does D&D do, let's not do that".
eijibayushi Jan 8, 2019 @ 2:06pm 
Originally posted by CuAnnan:
Originally posted by eijibayushi:
If you bothered to read and comprehend what rogues are usually like in ALL games actualy you'd agree.
I'm a gamer of 20 something years. I have played in hundreds of games, attended conventions on both sides of the atlantic (none in Australia, Africa or Asia yet but I have plans for Australia and Asia).
This is not how all games operate. It's not even how all games with Rogues operate. Your limited experience does not account for the general, please stop using it as the basis for objective realisty.

Originally posted by eijibayushi:
And lets not pretend D&D isn't the basis and inspiration for these games.
We don't have to pretend.
There are entire game lines out there that draw no inspiration from D&D. There are even some that go "what does D&D do, let's not do that".
I have just as many years if not more of experience. My "limited" experience is your assumption. And I did NOT say "ALL" games are like that.
And once again you are not really reading what I said. D&D is still the basis for many of these games, you take games that are the exception and try and use that to prove a point? POE is definitely inspired by D&D, they even say as much in some of the articles about it. And they may not use the type of rules but you canot say they dont do what D&D does if its in a fantasy setting with magic and elves and dwarves and such and the typical theme of adventurers fighting some epic evil.
Coldhands Jan 9, 2019 @ 5:17am 
^So why does any of that mean Rogues are SUPPOSED to get more skill points than other classes? Inspired by does not mean a direct copy of.
hairyscotsman Jan 10, 2019 @ 2:12am 
Rogues, unless they take certain Talents, get 8 base background points, same as every other class in 13th Age, which is also 'inspired by' D&D and a pen and paper system (and the best d20 I've played TBH, as it finally solves the OP nature of multiclassing)
eijibayushi Jan 10, 2019 @ 6:22pm 
I remember hearing of 13th age but I dont think I've played it.
Snootch Sep 24, 2020 @ 4:59pm 
When I do the console command to increase my character's stats, I noticed that it is not affecting the base score. When I relog, these cheated additional Skill Points then simply go away. I was hoping for something more permanent!
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Date Posted: Jan 7, 2019 @ 1:43am
Posts: 13