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Oh right! That's why Fassina had so many weird spells! I just, ah! I couldn't figure out if it picked random or if the devs was like "Let's make a wizard who chooses spells while high as ♥♥♥♥. And has a depression. ♥♥♥♥ yeah!"
I know, but I just played through the game as a pure wizard. And I kinda wanted some of the elements from that class, but wanted a more melee focused build, that could also benefit from the staff of the wood thingy of something foresty. Still trying to put together the build.
You mean that staff you get from the Dark Cupboard? It initially boosts +2 Polwer Level Plant/Beast spells which is great for an Ancient Druid as they already get aboost to those spells. You can further enchant it to +3 Power Level Plant/Beast or +2 Power Level Plant/Beast/Rejuvunation (healing spells).
So can't really go wrong with that staff if you're being part Druid.
Because I ALWAYS end up using other weapons.
When you aren't tearing faces in melee you can still cast a bunch of good damage and cc spells(chill fog, relentless storm...).
Not being able to cast spells while shifted isn't as much of a nonbo as it might seem since you can cancel your spiritshift at anytime.
Another perk of being an Enchanter + Druid is that you really only need Intellect for the Enchanter subclass, the rest of your points can be what you want for your Druid (which Intellect will also benefit).
So, that is something you might consider, assuming you want a hand-to-hand combat Druid + Wizard...if you wanted a ranged build with this combination, I am much less familiar with builds along those lines.
For the love of Berath do **NOT** go for enchanter!
The self buffs dont get stronger with more powerlevel but only get longer duration. But they have more than enough duration baseline and even more so if you have int investment. Its simply no benefit.
Whats worse is you loose access to some of the best self buff spells. For example lengrath's displaced image which is a huge boost to your defense you will no longer be able to cast. Also chill fog, possibly the best level 1 spell in the game, is a transmutation and you wont be able to cast it anymore.
And thats just two examples. You loose so much from not having access to two schools of magic and gain pretty much nothing in return.
Druids have great AoE and support capabilities, coupled with wizard's equally good AoE (plus Chill Fog is the easiest way to apply AoE-blind, and it's one of the first spells a wiz gets) makes for a great CCer, also since you'll be killing most of the mobs with your AoEs, you will extend the duration of your elemental spiritshift ( =more DPS).