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thats your point of view, i'm from a really opposite side. You can dislike chars and what you want, but
"no dungeons" it plain false, a bit of honesty?
-the one thing kingmaker did vastly better
-if you consider deadfire companions to be 1 dimensional, the same applies to kingmaker's, they arent very complex, like i said, pretty standard writing for a party based RPG:
aimiri? brutish barbarian, akward when trying to talk, became a pariah to old tribe due to sexism, pretty much it
regongar? the rude and selfish freedom-loving sorcerer(actually eldtrich scion) who escaped slavery, not much more
jaethal? evil undead lady that just likes being evil unless you try to intervene
none of the pathfinder companions are super complex, and trying to praise them while attacking deadfire is ridiculous:
maia? patriot struggling with justifying her country's dirty methods
edér? disenfranchised eothasian struggling with his faith and his past with a certain woman
tekehu? a godlike with progressive views in a conservative nation, struggling with wanting to help his people and accepting the responsibilities thrust upon him for being a marine godlike or just being himself
srsly, come on
-kingmaker doesnt really have any notable factions, nothing in the same sense as deadfire, and deadfire's are far from inconsequential
-most sidequests in kingmaker are rather minor, outside of companion quests(thankfully the main quest is very good to compensate)
-this one is just plain false: theres humanoids from the playable races, spiders, kobolds, undead, vampires(actually fampyrs), eotens, the rathun, spirits, dragons, snake people(sneeple) and the ones introduced by the DLCs! and kingmaker? once you reach endgame pretty much ALL you meet is Wild Hunt enemies with their bloated stats
-kingmaker's kingdom management is pretty much all text based, with the occasional audience which is more text
-dont think pets are underdeveloped? other 2 i'll grant you those
-kingmaker has 3 notable ones, deadfire has a few as well, far from zero
pathfinder DOESNT innovate, as its actually trying to immitate pathfinder kingmaker module, world and rules-set, attempting to recreate smth without changing it isnt innovation
deadfire on the other hand actually tries to innovate with its own rules-set, world and so on, it sure as hell stumbles on its attempts, a lot, but isnt attempting to re-create smth that already exists
considering pathfinder's peak player count is slightly lower than deadfire's i highly doubt it "sold a whole lot better", but if u have actual sales stats, i'd be interested in them, steam spy lists them as having about the same in terms of sales, tho i imagine that doesnt account for GoG(i imagine kingmaker is also on GoG)
Really? It's not as if you and Audun couldn't be found in the same threads everytime (well except that period Au was banned). I don't think people saying "uh yeah, no, it's not a turd" or a number of the other hyperbolic statements you two have made in the past.
I'd also be willing to bet that 1: Of course the first fully fledged pathfinder CRPG would get good sales from tabletop fans and 2: I doubt that after the bugfest and mediocre story that people would be willing to get a second game in the same series. Also, where are these sales tracking coming from?
And damn, innovates? Really? Almost reminds me of the zealousness that fans of FO76 have in defending that actual turd.
Criticism wiht constructive goal is good. But is good too opposition towards your perspective (no everybody must corroborate your ideas). Defending it vigorously? The other messages show the same vigor thay you use to defend your opinion. I think vigor is not pejorative.
Your reasons. It is good remember that before write something similar to "this product can´t be good, under any concept."
What you can consider a substantial criticism, for other person can be a poor reasoning.
only thing i don't like is that both games aim for mini-max stats they do not belong in this sort games.
i wish the kingmaker devs would tone down the stat bloating of mid to end game enemies so that min max was less needed
Just ... omg...
lel
Yeah that's really too much even for him.
Yeah, because we've really already have a ton of kingdom management game mechanics implemented into all our crpg's. Like in... euh... oh. That's where it innovates.
Sure, at the end of the day, they're all just opinions.
However, since the game didn't sell well and you see the same criticisms popping up over and over again, there's probably some validity to them. It's not like the game is being heralded like the best crpg in years, yet according to some, it's much better than anything else we got. Since those other games were D:OS2 and Pathfinder: Kingmaker, I disagree with that. Those games sold well, at least D:OS2 did, and are generally well liked (although P:K rightfully gets a lot of flack for the terrible launch).
Yes , there are dungeons, just not as big as the major one we had in PoE 1 but they are still funnier and more unique than that “old sycamore” dungeon or those one filled with undead cyclops.
And the Kingdom Management might be innovative but is not that great.
So now it suddenly is innovative?
As for the dungeons:
If you want to call the Hanging Sepulchers or the Drowned Barrows dungeons, go right ahead, but I don't. That goes even more for the 1 level Forgotten Catacomb and Deadfort. How were they 'funnier' or more unique? They were 1 level and inconsequential.