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Also. Im a bit further out in the game and Eder (fighter) leveled up.
regarding his abilities. I start out with knockdown. but is there a list or important to have abilitities that anyone can name, or can refer to?
I try to avoid conflict and talk my way out of combat also, and skill checks can be really helpful when trying to acheive that. Some checks are for the watcher only, others are measured against the totals of any skill for your entire party.
All party members should have at least 1 or 2 (or more) points in Survival & Stealth. Moreso for Survival, as there are a lot of non-conversation type checks that involve survival. And someone should have a high mechanics skill for trap removal.
I've found that Insight, Religion, History, & Metaphysics came up a lot as skill checks during conversations.
As far as weapons for a pure wizard, it again depends upon how you play him. I use Aloth, and my approach is pretty much old school in that he's in the back, sometimes middle, or flanked to a side. Main weapons were wands/septres so he could attack from a distance. If you choose a combat type (1 handed, 2 handed, ect), remember that wands/septres are one handed, while rods are 2 handed.