Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Hit the level cap about 2/3 through the game and I didn't even finish clearing out all the islands/boats to say nothing of the DLC (game's been buggy and I've been busy).
Exactly this. Characters are powerful enough @ level 20, just slow down the leveling. I know there are mods that can do it, but I would rather see it implemented by Obsidian.
Please, raile level cap. I already have 20 level, before any DLC or finishing main questline.
Also on a roll play aspect, being lvl 20 is already like being close to godlike, so going past that is like being a like a demi god lol. so wouldnt really make sence a lvl 25 say actually having a slight issue killing pirates ect.
If you want more skills they could always just adjust what u get per lvl. I think its easier and better to just adjust xp gain. You really do level up way too fast. The first 6 levels or so happen so close togther it feels kinda silly. Leveling up should take longer so it feels significant