Pillars of Eternity II: Deadfire

Pillars of Eternity II: Deadfire

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Sage Jun 30, 2018 @ 10:45pm
Forgotten Sanctum is a post-game expansion
The great wizards of Eora have gathered together for a common cause and reach out to you, the Watcher, for assistance. Whether you choose to give that assistance or subvert their plans will have vast consequences for the future of the Deadfire Archipelago as a whole. This endgame opportunity puts you in a position to befriend, betray, or befuddle the greatest magical minds of Eora as you uncover secrets lost for generations.

So Throne of Magran is confirmed?
Last edited by Sage; Jun 30, 2018 @ 10:49pm
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Showing 1-15 of 15 comments
djinnxy Jun 30, 2018 @ 10:51pm 
Who knows. I wish I could tell you, but in the current state of things I'm waiting till they are done nerfing everthing they dislike into the ground. In a month pathfinder will be out.
Sage Jun 30, 2018 @ 10:54pm 
This endgame oppurtunity

It must take place after the main story. That's what endgame means.
Sammy Jun 30, 2018 @ 10:58pm 
Probably won't be as big as throne of bhaal considering it's only going to be 10 bucks.
Last edited by Sammy; Jun 30, 2018 @ 11:15pm
Dorok Jul 1, 2018 @ 2:04am 
Originally posted by djinnxy:
Who knows. I wish I could tell you, but in the current state of things I'm waiting till they are done nerfing everthing they dislike into the ground. In a month pathfinder will be out.
Well for a very clean release you'll probably need wait a few more months.

But yeah just in case the release is surprisingly clean, I should better hurry up finish a full first play of PoE2, lol.
Sage Jul 1, 2018 @ 6:53pm 
Further confirmation it takes place after the main game. Taken from ending slides...

As the light of thousands of souls leaves Maros Nua's body, Deadfire quakes. The sea churns. All around the archipelago, long-forgotten Engwithan ruins rise from the rubble and the waves - a lost bounty of ancient knowledge now laid bare for kith.


This endgame opportunity puts you in a position to befriend, betray, or befuddle the greatest magical minds of Eora as you uncover secrets lost for generations.

Last edited by Sage; Jul 1, 2018 @ 6:54pm
Originally posted by Bricklayer Vandal:
This endgame oppurtunity

It must take place after the main story. That's what endgame means.
Not really. That’s one use of the term, not “what the term means”. Outside the domain of MMOs etc, the endgame is just the end stages of the game - you’re still very much ‘within’ the game, but you’re nearly at the end, hence the name. It’s a term I first encountered while learning to play chess as a kid.

To me, this is more likely to just suggest it’s a high-level quest that you can do late in the campaign. Not to rule out that it could be accessible post-game (either as well, or instead), but I would hardly call this “confirmation”.

Originally posted by Bricklayer Vandal:
Further confirmation it takes place after the main game.
uncover secrets lost for generations.
Similarly, the setting isn’t short on”secrets lost for generations” before the POE2 ending.
Lock Jul 1, 2018 @ 10:54pm 
Always disheartening to see a developer work harder on DLC, instead of fixing the base game...
maverick Jul 2, 2018 @ 12:09am 
And what about new level cup?
Sage Jul 2, 2018 @ 12:37am 
I don't think they should raise the level cap. Late game balancing is broken enough as it is without adding extra levels, and I'd rather they spend resources on more content.

They should either lower the experience rate or come up with some kind of prestige system.
madgamer2 Jul 2, 2018 @ 8:56am 
Originally posted by djinnxy:
Who knows. I wish I could tell you, but in the current state of things I'm waiting till they are done nerfing everthing they dislike into the ground. In a month pathfinder will be out.

I keep having this bad dream....like some other game companies they never get done with adding new or different stuff......I hope I am wrong because it gets tiresome restarting a game without having finished it.
SunDrippedDevil Jul 2, 2018 @ 2:57pm 
Don't think that it happens post-ending, but just adds more things to do right before you sail off to Ukaizo and more ending slides afterwards.

It would be silly to have content take place after you can potentially have companions leave due to plot scripting decisions that the player could make.
Last edited by SunDrippedDevil; Jul 2, 2018 @ 3:02pm
madgamer2 Jul 2, 2018 @ 3:05pm 
Originally posted by SunDrippedDevil:
Don't think that it happens post-ending, but just adds more things to do right before you sail off to Ukaizo and more ending slides afterwards.

However, I'll happily be proven wrong about this...

I was thinking about Skyrim because the fractions have neverending quests and the game doesn't have an ulimate goal....
SunDrippedDevil Jul 2, 2018 @ 3:07pm 
Originally posted by madgamer2:
Originally posted by SunDrippedDevil:
Don't think that it happens post-ending, but just adds more things to do right before you sail off to Ukaizo and more ending slides afterwards.

However, I'll happily be proven wrong about this...

I was thinking about Skyrim because the fractions have neverending quests and the game doesn't have an ulimate goal....

I've since changed my mind. I REALLY don't think that it will be post-Ukaizo content. Faction Alliances can limit a player's party composition and limit the tools that they have to tackle any DLC content (not that this game is difficult or anything)

It would be absurd to prevent players from accessing game content before they lose out on companions due to plot scripting.

Then again, I am not a game dev...
Last edited by SunDrippedDevil; Jul 2, 2018 @ 3:19pm
Sage Jul 2, 2018 @ 3:58pm 
Originally posted by SunDrippedDevil:
It would be silly to have content take place after you can potentially have companions leave due to plot scripting decisions that the player could make.

That wouldn't be silly. One of my major complaints about both POE games is that there aren't enough consequences related to companions. If they leave then so be it.

They might also add new companions. Who knows?
SunDrippedDevil Jul 2, 2018 @ 4:29pm 
Originally posted by Bricklayer Vandal:
Originally posted by SunDrippedDevil:
It would be silly to have content take place after you can potentially have companions leave due to plot scripting decisions that the player could make.

That wouldn't be silly. One of my major complaints about both POE games is that there aren't enough consequences related to companions. If they leave then so be it.

They might also add new companions. Who knows?

I'm not considering this from a plot or decision-making sense. While this game doesn't have any meaningful or consequential decision-making, this would be a poor place/method to begin implementing it.

Mechanically speaking, it would limit the player's choices in tackling the new content, especially when one of those DLCs is being touted as being combat heavy. A lot of the companions have unique subclasses.

What motivation, besides roleplaying, would players have to side with the RDC or the VTC for example (theyre both scummy anyways)? There would now be even less.

Figure they're all just going to be like the White March, and all take place before the literal point of no return.

It would certainly be poor of the devs to suddenly decide to take tools away from the players to compensate for a lack of consequential decision making in the core game.

Also, pre-Ukaizo means that you can do the DLC content before or after pledging allegiance to one of the factions.

More player choice is always the best option.
Last edited by SunDrippedDevil; Jul 2, 2018 @ 4:43pm
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Date Posted: Jun 30, 2018 @ 10:45pm
Posts: 15