Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It must take place after the main story. That's what endgame means.
But yeah just in case the release is surprisingly clean, I should better hurry up finish a full first play of PoE2, lol.
To me, this is more likely to just suggest it’s a high-level quest that you can do late in the campaign. Not to rule out that it could be accessible post-game (either as well, or instead), but I would hardly call this “confirmation”.
Similarly, the setting isn’t short on”secrets lost for generations” before the POE2 ending.
They should either lower the experience rate or come up with some kind of prestige system.
I keep having this bad dream....like some other game companies they never get done with adding new or different stuff......I hope I am wrong because it gets tiresome restarting a game without having finished it.
It would be silly to have content take place after you can potentially have companions leave due to plot scripting decisions that the player could make.
I was thinking about Skyrim because the fractions have neverending quests and the game doesn't have an ulimate goal....
I've since changed my mind. I REALLY don't think that it will be post-Ukaizo content. Faction Alliances can limit a player's party composition and limit the tools that they have to tackle any DLC content (not that this game is difficult or anything)
It would be absurd to prevent players from accessing game content before they lose out on companions due to plot scripting.
Then again, I am not a game dev...
That wouldn't be silly. One of my major complaints about both POE games is that there aren't enough consequences related to companions. If they leave then so be it.
They might also add new companions. Who knows?
I'm not considering this from a plot or decision-making sense. While this game doesn't have any meaningful or consequential decision-making, this would be a poor place/method to begin implementing it.
Mechanically speaking, it would limit the player's choices in tackling the new content, especially when one of those DLCs is being touted as being combat heavy. A lot of the companions have unique subclasses.
What motivation, besides roleplaying, would players have to side with the RDC or the VTC for example (theyre both scummy anyways)? There would now be even less.
Figure they're all just going to be like the White March, and all take place before the literal point of no return.
It would certainly be poor of the devs to suddenly decide to take tools away from the players to compensate for a lack of consequential decision making in the core game.
Also, pre-Ukaizo means that you can do the DLC content before or after pledging allegiance to one of the factions.
More player choice is always the best option.