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Nalpazca/Wizard (no sub)
Nature godlike
Stats heavy on int, mig, per, res
max alchemy and history
snakeskin grimoire
Main hand fist off hand Vion-Ceth/ second wep fist/fist / 3rd wep nannasin's cobra strike
Devil of Caroc armor or blackened plate
Neck Soul Void or Bonesetter torc
Cloak Giftbearer
Belt Instant Potion Belt
Boots w/e
Ring of greater regen and kuara's prize
gloves gate crashers or apothecary gloves
Pet Abraham
Monk Skills
two weapon fighting
Force of Anguish > Efficient Anguish
Lesser wounds
Swift strike > Lightning Strike
Thunderous Blows
Rooting Pain
Innervating Blows
Duality of Mortal Presence > Either upgrade
(unfinished...)
Wizard Skills
Spirit Shield
Mirrored Image
Infuse With Vital Essence
Necrotic Lance
Concelhaut's Draining Touch
Ryngrim's Repulsive Visage
Spirit of Decay
(unfinished...)
That's about half way through. This with a no sub druid. Tank custom gold pact/ unbroken. Off tank Eder fighter. And Ydwinn mindstalker (dies every single fight lol)
The idea was to take every advantage of drugs, potions, poison/plant key word, and vionceth while having the option to switch to full blunt or use the cobra spell for pierce and poison. Now the idea is to start over and use a build that wasn't nerfed into oblivion.
Isn't "release now, balance later" fun?
It took them about a year to get POE1's classes to where they are now. Maybe a bit too optimistic to expect Obsidian to cut that time in half with a larger game(on top of the potential balancing for all the DLCs).
Personally, I won't be starting a true playthrough until after all the DLC is released. I know Obsidian's MO too well at this point.
Although if my build got gimped half-way through, I would just power through.
I've started backing up the gamedatabundles.