Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Your pointer changes when its over a visible trap so you'll know the right spot to click.
And +1 is nothing
Didnt know. Thanks.
And yup, +1 is nothing.
That really doesn't matter. If your entire party is selected and you click on a lock or trap, the member with the best Mechanics skill will run over and disarm/unlock it.
Edit- sometimes with floor traps, the game decides a character needs to stand in a certain spot to disarm, and the AI pathing will walk them over part of the trap to get there, but with a bit of care that can be avoided.