Pillars of Eternity II: Deadfire

Pillars of Eternity II: Deadfire

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Quickpawmaud Jun 19, 2018 @ 7:44pm
Paladin Build help
I want to make a single class paladin that uses dual weapons probably sabers as well as either pistols or blunderbuses not sure as blunderbus model is not as good imo. I am fairly new to the game and not sure which subclass would be good most likely bleak walkers but I hate playing them as they are ♥♥♥♥♥. So maybe goldpact knights I like the pirate mercenary theme that could bring any suggestions to make this work?
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Showing 1-15 of 33 comments
Gift Jun 19, 2018 @ 8:25pm 
https://forums.obsidian.net/topic/98193-the-obsidian-boards-build-list-last-modified-19-june-2018/ there are 3 really good herald builds on here. you will learn alot just by reading those guides.
Quickpawmaud Jun 19, 2018 @ 8:26pm 
i dont really want to multiclass they seem really weak until late game
ColorsFade Jun 19, 2018 @ 8:58pm 
Originally posted by Quickpawmaud:
i dont really want to multiclass they seem really weak until late game

They're not. They're awesome.

There's almost no reason to take a pure class of any kind. A Cipher, maybe, but even a Cipher benefits from some of the Rogue tools.

Multiclassing in this game is really great, especially among melee classes. Like, having played it through now three times, I cannot imagine any reason to take a Paladin as a pure class. They are simply so much stronger, even from the beginning, with some tools from another class.
Sage Jun 19, 2018 @ 8:58pm 
It's the other way around. Multiclasses are more powerful early-mid game because you can synergize between two classes, but you lose out on the final two ability tiers.
Clacker Jun 19, 2018 @ 9:46pm 
I just started playing a Goldpact Paladin/ Troubadour chanter and really like so far. the ac from goldpact give 4 ac which is awesome. I am playing as a summoner build with dual swords. playing potd and having a blast. I like being able to be in melee range with dual weapons and summon my minions.

edit: I tried a dual weld paladin, but in my opinion is much stronger multiclassed. Which class depends on how you want to play him/her.
Last edited by Clacker; Jun 19, 2018 @ 9:57pm
Cutlass Jack Jun 19, 2018 @ 9:47pm 
Originally posted by Quickpawmaud:
I want to make a single class paladin that uses dual weapons probably sabers as well as either pistols or blunderbuses not sure as blunderbus model is not as good imo. I am fairly new to the game and not sure which subclass would be good most likely bleak walkers but I hate playing them as they are ♥♥♥♥♥. So maybe goldpact knights I like the pirate mercenary theme that could bring any suggestions to make this work?

Roleplaywise Darcozzi Paladini is a great paladin subclass for the Pirate theme. In fact the leader of the pirates actually is one.

I have a Darcozzi/Troubador Herald in my group I just love. Great party buffer and healer and gets the reload chant that makes guns so much better.
Quickpawmaud Jun 20, 2018 @ 8:07am 
well all my companions will be multiclassed except xoti and aloth and i hate aloth so i wont use him so i want my main character to get the high level paladin abilities as pallegina will be crusader
Quickpawmaud Jun 20, 2018 @ 8:08am 
and when i say they are weak early game it is because they are always a level or two behind on abilities
Quickpawmaud Jun 20, 2018 @ 8:08am 
until you get to like level 10 multiclass are not that great imo
Quickpawmaud Jun 20, 2018 @ 8:12am 
you can revive yourself get way more zeal can heal 3 people at once and revive multiple at a time that sounds amazing
Lemurian1972 Jun 20, 2018 @ 9:36am 
Originally posted by Quickpawmaud:
you can revive yourself get way more zeal can heal 3 people at once and revive multiple at a time that sounds amazing

Sounds amazing, until you realize that when playing properly no one ever drops. Besides, Chanters and Priests get the ability to revive multiple people much sooner.
ColorsFade Jun 20, 2018 @ 10:23am 
Originally posted by Quickpawmaud:
until you get to like level 10 multiclass are not that great imo

That's just patently false.
ColorsFade Jun 20, 2018 @ 10:25am 
Originally posted by Lemurian1972:
Originally posted by Quickpawmaud:
you can revive yourself get way more zeal can heal 3 people at once and revive multiple at a time that sounds amazing

Sounds amazing, until you realize that when playing properly no one ever drops.

Exactly.

This is why Priests, and to a lesser extent wizards, are so crucial to success, just like PoE1. Faster you can buff, better you are, less chance you have of ever losing someone.

This is why I particularly like my hired adventurer priest/wizard (I only used Xoti the first time through the game). Having one character that can buff/debuff and still get off spells like Expose Vulnerabilities is pretty awesome.
Quickpawmaud Jun 20, 2018 @ 12:47pm 
ok then what would yall suggest then? doesnt have to be a paladin but that is my favorite class i played in poe 1 it seems hard to make something that can take damage as well as deal a lot of damage and do both melee and ranged maybe swashbuckler? idk
ColorsFade Jun 20, 2018 @ 3:13pm 
Originally posted by Quickpawmaud:
ok then what would yall suggest then? doesnt have to be a paladin but that is my favorite class i played in poe 1 it seems hard to make something that can take damage as well as deal a lot of damage and do both melee and ranged maybe swashbuckler? idk

If you want something that does a lot of damage, IMO you need to pair something with Rogue. Rogues direct damage attacks like Blinding Strike, Strike the Bell and Crippling Strike can be upgraded to do damage over time. With Sneak Attack and flanking (or and status that blinds/sets flank) they do great damage.

I prefer a Cipher/Rogue because Cipher is my favorite class and the ability to do CC in addition to great melee damage and DD spells is just a fabulous combination. Ciphers get so many good spells for damage.

I haven't tried a Holy Slayer (Paladin + Rogue) but I bet it would be fun. My preference with Paladins though is to pair them with a Fighter, so you can get Charge.

But even still, a Holy Slayer with only a few Rogue selections would be an improvement in damage output over a straight Paladin.

For every level you take only ONE upgrade, take a Paladin one. When you get two choices, choose something like Blinding Strike. Dual sabers and go kill stuff. You'd have paladin Heals and Raise dead for backup, and you'd get Flames of Devotion for extra damage. Take the Rogue's Finishing blow to finish enemies off. Maybe take Escape so you can move around the battlefield a little better.
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Date Posted: Jun 19, 2018 @ 7:44pm
Posts: 33