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There's also a drug and one of the new alcoholic drinks that provide protection.
Anything that boosts Will will make it harder for the attacks to hit, and there's plenty of items or skills for that. I believe Cipher and Paladin also get passives to make them immune or at least highly resistant.
EDIT- also Paladins get a passive that lets them dispel it from a party member by hitting them with their weapon. I tried this on one character and it works fine, but the preventative measures and skills are a lot easier to deal with mid-fight.
Also remember there are several abilities that would let you cocoon a teammate that got turned so they couldn't hurt you.
Wael's Wind. Most taverns carry it now and though they only sell 1-2 at a time they replenish quickly and you can stack up several by remembering to snag them when picking up quests so you have several later when you need them.
Maybe cast Withdraw with your priest on the hostile member?
Good to know that potion restocks. Thanks!
-Svef drug provides immunity and is relatively easy to find
-Paladin's Unshackle ability and the passive that allows them to strike allies to remove mental afflictions
Buff one of your character with an intellect buff to remove Dominated for instance.
There is also a Priest level 1 spell which removes every afflection for a set amount of time.
The paladin can remove afflication with the correct skill and hitting a friendly character in melee.
Rogue can get immunity into 3 (4?) stats (from a passive).
I could be wrong, but I thought Withdraw only works on friendlies, but the Cipher and Wizard spells would work on someone Dominated.
You're right. Its Friendly Target only. Wooops!
Huh, mine must have been bugged because it didn't help my tank at all and I unlocked it all early by finding it's original owner.
A paladin passive called Aegis of Loyalty allows them to hit allies and remove mind-control type afflictions.
Fighters, Ciphers and Rogues gain passives that give them resistance to intellect afflictions.
+Will defensive passives from the other classes also help.
Ciphers have a high level ability called Stasis Shell that could lock down a mind-controlled ally. Wizards also have a version called Temporal cocoon.
Chanters have two chants that help specifically against mind-control, the first is called something like "Bold Hearts" provides +10 Will defense and the second "Famypr's Gaze" gives resistance to all intellect afflictions.
Wizards have Arcane reflection type spells that prevent several spell levels worth of spells from affecting them.
Inspirations also cancel out afflictions, but the opposite applies as well. This means you'll have to reapply any Inspirations to keep your people protected.
Priests' Prayer for the spirit and its advanced version are typically the go to spells for party-wide buffing, while other classes like the fighter, wizard and monk have self buffs.
+Resolve spells also provide some protection by increasing Will defenses and lowering the duration of any hostile effects.
Finally, the drug Svef provides immunity and is relatively easy to find. Potions of Attuned Self, Ripple Sponge and White Leaf items also provide +Will bonuses. There's even an amulet that provides the White Leaf effect after resting.