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The kind you don't want to waste and ALWAYS save for a better occasion, until the game is over and you haven't used it even once.
The major benefit of such a change, besides being a godsend for stingy collectors like us, is that they would be much easier to balance. Consumable potions are tricky because you can't balance encounters around the idea that players have or will use these limited resources, but you still have to consider that they COULD.
this is why im glad class abilities are all per encounter or use resources u get in combat
i HATED the "too good to use" syndrome in the 1st game with per rest abilities
Yeah especially where you have to rest to regain spell casts too lame lol
It the same with many older RPGs
though mostly you could rest "almost" anywhere and anytime and usually did not cost resources... though in the goldset I think they where called from SSI defenders of Krynn you did need food and drink to rest if my memory serves me well.
And Spelljammer you could only rest in an inn or on you ships cabin... and you sacrefice a spell level to being able to fly the ships in most of the helms.
The requirement to rest as to re-memorize spells or to regain spell-casting power isn't bad. It just doesn't make sense in a game where player may decide to return to the next inn/merchant as to rest and buy camping supplies without facing any quest completion time limits. If one can rest anywhere without supplies, players will exploit that. If there are random attacks, some players will reload and retry. And if supplies are needed for resting, this doesn't create any significant hurdle.
both
Uh I though it was Defenders of Kyrnn that had that might be the Eye of the Beholder series where you would starve without food and drinks when you camped.
@TKDancer
Perhaps but a well thought risk reward rest system can be brillient too if made right. It never a single or simple answer to make a mechanizme nor will all like it not matter how you do it.
Was the system in POE 1 bad no but it did take a bit to get use too.
Same is true about POE2 it has it uses as it does not heal ailments without food or drinks.
more a matter of taste and opinion
i personally hate having my powers be extremely limited, specially by a rather arbitraty resource that is "camping supplies" that i for some reason could only cary 2 of in POTD despite my bottomless stash
moving wizard/druid spells to a per enconter basis and making resting considerably less limited was, to me, a great move, HOWEVER i would have liked some risk in resting, such as night ambushes with scaled enemies, where my party spawned in randomized positions due to the chaos
Though to be completely honest I do like the way the combat was handle in Tyranny where I could bombard enemies with my higest level spells more frequently but I also like the way POE is both a good in their on right.
True might be fun for a ambush setup with a "chance" for an ambush and the bestiality limit the farming ability from it.
Though crew or limited NPC events too could make a nice change.
__
It is Xoti turn to stand watch and you are ready to turn in but you feel the back of you neck standing up you look around and sees Xoti unconcious on the ground and a wisp moving in on her prone body.
What will you do ?
1) Shout out a warning to warn the others ?
1 to 2 NPC will wake up each turn during the battle.
2) Throw a rock at it to distract it from Xoti
cause you dizzy state but higher chance or Xoti to wake up
ECT
Sorry it is early morning and my mind is getting sleep I will stopwith that :)
I do miss the wake ups from the original POE where Sagrine waked me up from a dream :)