Pillars of Eternity II: Deadfire

Pillars of Eternity II: Deadfire

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Lightning Jun 8, 2018 @ 12:35pm
Hylea's Bounty?
Anyway to refill the uses or get more of this stuff?
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Showing 1-15 of 15 comments
Niv Jun 8, 2018 @ 1:06pm 
I don't believe so. Sorry
Lightning Jun 8, 2018 @ 1:32pm 
Ah dang, its so good though wish you could refill it somehow lol
Relvor Jun 8, 2018 @ 2:11pm 
This is exactly the kind of item which every rpg seems to have.

The kind you don't want to waste and ALWAYS save for a better occasion, until the game is over and you haven't used it even once.
Last edited by Relvor; Jun 8, 2018 @ 2:12pm
Batbro Jun 8, 2018 @ 2:12pm 
Originally posted by Relvor:
This is exactly the kind of item which every rpg seems to have.

The kind you don't want to waste and ALWAYS save for later, until the game is over and you haven't used it even once.
https://www.youtube.com/watch?v=rgU4Oum8SLg
Hobocop Jun 8, 2018 @ 2:15pm 
I can't possibly use any of that +5 Morale food for resting. I only have 200 Mariner's Porridge.
Batbro Jun 8, 2018 @ 2:33pm 
Josh Sawyer said they did consider the idea of shifting to a per-encounter system for consumable items like potions, but ultimately decided it would be too much of a departure for RPG traditionalists.

The major benefit of such a change, besides being a godsend for stingy collectors like us, is that they would be much easier to balance. Consumable potions are tricky because you can't balance encounters around the idea that players have or will use these limited resources, but you still have to consider that they COULD.
Lightning Jun 8, 2018 @ 2:45pm 
Maybe they could have copied what the witcher does for potions is to have ingredients to refill them so they won't refill automatically
TaKo Jun 8, 2018 @ 3:11pm 
Originally posted by Relvor:
This is exactly the kind of item which every rpg seems to have.

The kind you don't want to waste and ALWAYS save for a better occasion, until the game is over and you haven't used it even once.

this is why im glad class abilities are all per encounter or use resources u get in combat

i HATED the "too good to use" syndrome in the 1st game with per rest abilities
Lightning Jun 8, 2018 @ 3:51pm 
Originally posted by TKDancer:
Originally posted by Relvor:
This is exactly the kind of item which every rpg seems to have.

The kind you don't want to waste and ALWAYS save for a better occasion, until the game is over and you haven't used it even once.

this is why im glad class abilities are all per encounter or use resources u get in combat

i HATED the "too good to use" syndrome in the 1st game with per rest abilities

Yeah especially where you have to rest to regain spell casts too lame lol
Horagen81 Aug 19, 2018 @ 2:33pm 
Originally posted by Lightning:
Originally posted by TKDancer:

this is why im glad class abilities are all per encounter or use resources u get in combat

i HATED the "too good to use" syndrome in the 1st game with per rest abilities

Yeah especially where you have to rest to regain spell casts too lame lol
Lame or traditonal ;)
It the same with many older RPGs
though mostly you could rest "almost" anywhere and anytime and usually did not cost resources... though in the goldset I think they where called from SSI defenders of Krynn you did need food and drink to rest if my memory serves me well.
And Spelljammer you could only rest in an inn or on you ships cabin... and you sacrefice a spell level to being able to fly the ships in most of the helms.
Last edited by Horagen81; Aug 19, 2018 @ 2:36pm
Originally posted by Horagen81:
though in the goldset I think they where called from SSI defenders of Krynn you did need food and drink to rest if my memory serves me well.
No, just a safe location or a room at an inn/tavern.

Originally posted by Lightning:
Yeah especially where you have to rest to regain spell casts too lame lol
The requirement to rest as to re-memorize spells or to regain spell-casting power isn't bad. It just doesn't make sense in a game where player may decide to return to the next inn/merchant as to rest and buy camping supplies without facing any quest completion time limits. If one can rest anywhere without supplies, players will exploit that. If there are random attacks, some players will reload and retry. And if supplies are needed for resting, this doesn't create any significant hurdle.
TaKo Aug 19, 2018 @ 4:12pm 
Originally posted by Horagen81:
Originally posted by Lightning:

Yeah especially where you have to rest to regain spell casts too lame lol
Lame or traditonal ;)

both
Horagen81 Aug 19, 2018 @ 4:24pm 
Originally posted by D'amarr from Darshiva:
Originally posted by Horagen81:
though in the goldset I think they where called from SSI defenders of Krynn you did need food and drink to rest if my memory serves me well.
No, just a safe location or a room at an inn/tavern.

Originally posted by Lightning:
Yeah especially where you have to rest to regain spell casts too lame lol
The requirement to rest as to re-memorize spells or to regain spell-casting power isn't bad. It just doesn't make sense in a game where player may decide to return to the next inn/merchant as to rest and buy camping supplies without facing any quest completion time limits. If one can rest anywhere without supplies, players will exploit that. If there are random attacks, some players will reload and retry. And if supplies are needed for resting, this doesn't create any significant hurdle.
Well said a turtle player like me would proberly exploit it if I felt my party was in danger... Which is why "Icewindale 2" game ambush system when you rested was a good thing you felt a danger from resting so you kept it low or well save scummed.

Uh I though it was Defenders of Kyrnn that had that might be the Eye of the Beholder series where you would starve without food and drinks when you camped.

@TKDancer
Perhaps but a well thought risk reward rest system can be brillient too if made right. It never a single or simple answer to make a mechanizme nor will all like it not matter how you do it.
Was the system in POE 1 bad no but it did take a bit to get use too.
Same is true about POE2 it has it uses as it does not heal ailments without food or drinks.
TaKo Aug 19, 2018 @ 5:53pm 
Originally posted by Horagen81:
@TKDancer
Perhaps but a well thought risk reward rest system can be brillient too if made right. It never a single or simple answer to make a mechanizme nor will all like it not matter how you do it.
Was the system in POE 1 bad no but it did take a bit to get use too.
Same is true about POE2 it has it uses as it does not heal ailments without food or drinks.

more a matter of taste and opinion

i personally hate having my powers be extremely limited, specially by a rather arbitraty resource that is "camping supplies" that i for some reason could only cary 2 of in POTD despite my bottomless stash

moving wizard/druid spells to a per enconter basis and making resting considerably less limited was, to me, a great move, HOWEVER i would have liked some risk in resting, such as night ambushes with scaled enemies, where my party spawned in randomized positions due to the chaos
Horagen81 Aug 19, 2018 @ 7:29pm 
But that was to limited you resources so you could not spam rest in a POTD run to make it harder. I think it was a good idea to make a set limited to avoid dumping extra "camping set" in the stash. Even on lowlevel there are not infinit campings either so there is still a need to make a decision on how to do it.

Though to be completely honest I do like the way the combat was handle in Tyranny where I could bombard enemies with my higest level spells more frequently but I also like the way POE is both a good in their on right.

True might be fun for a ambush setup with a "chance" for an ambush and the bestiality limit the farming ability from it.

Though crew or limited NPC events too could make a nice change.

__
It is Xoti turn to stand watch and you are ready to turn in but you feel the back of you neck standing up you look around and sees Xoti unconcious on the ground and a wisp moving in on her prone body.
What will you do ?

1) Shout out a warning to warn the others ?
1 to 2 NPC will wake up each turn during the battle.

2) Throw a rock at it to distract it from Xoti
cause you dizzy state but higher chance or Xoti to wake up

ECT
Sorry it is early morning and my mind is getting sleep I will stopwith that :)

I do miss the wake ups from the original POE where Sagrine waked me up from a dream :)
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Date Posted: Jun 8, 2018 @ 12:35pm
Posts: 15