Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Weapon gives +30% dmg, +30% action speed when drunk (you need to drink alcohol at rest), hood gives +25% action speed + ring stops hangover when drunk
I might use that as an alternate, thanks. With pukestabber I wouldn't see the best effects with razor skewers or mahora wraps. I'd also lose a lot of accuracy and crits. I'll be sure to get the hood. Also add coral snuff to your equation and potions.
However I do agree with the pen and not being able to use the skewers. It's my favourite food in game. Also critting does give you +50% pen but then thing about pen is you will need twice the armor pen to get 130% damage on the enemy. Otherwise it's just 100% damage.
So once you meet the necessary pen to inflict 100% damange on the enemy, armor pen becomes redundant. So ie. enemy has 10 armor, youlld need 20 pen to do 130% dmg, 10 and above pen to do 100% and you lose 25% damage for each armor that is above then pen say 9 pen to the enemies 10 armor.
The crits are largely to proc swift flurry. I'd gain some back with pukestabber by riposte procs. It probably would be close when you factor in the difference in food bonus pen and might, not to mention power levels. All that's why I said I'll keep at as a second weapon. I haven't found a use for ranged on the build other than shooting powder barrels.
I just want you to have the optimal build but feel free to do what you want :)
I get too min-maxy sometimes lol. But yeah as I said even if Rannigs is at 100% crit, it wouldn't do as much damage as Pukestabber. And as you said, Rannigs advantage is with that +5 accuracy and the increased apen and +3% dmg from Razor Skewers.
So if we compare the two weapons
Pukestabber:
Has 10% more attack speed (30 over 20)
Has 2% more damage (Let's give Rannig here an unrealistic advantage and say you have 100% crit chance so that should give you 25% + 3% dmg (might) from Razor Skewers so that's 28% and puke has 30% dmg from Mad Drunk)
Has varying benefits depending on what alcohol you pick
Has 3 Less pen (Razor gives +2 pen when both weapons have same pen + 50% pen when you crit so 3 pen in total)
If I were to build around the dagger I probably wouldn't even take rogue/nalpazca. I'd probably build it soulblade/devoted It's potato potahto. You're just talking about an entirely different build.
I would pick that any time, infacat playing a build just like you solo on PotD but just with Shattered pillar monk and focus on Perception max and then resolve and might almost in top, the rest of the stats around the middle.
Havent thought about the pukestabber. But aiming for the Chromatic quarterstaff, that way and with only 10 dex i can get the hit time down to 2-2,5 sec even with modal on, but depending on the armor i wear.
That way i get a really high reflection +20 with modal on quarterstaff and some really nice riposte pay backs on my enemy.
Realy high alpha damage and frequent hits. That should give me a wound per hit / evry 2-2,5 sec
I don't have a staff monk build going but considered it. That would be the staff to get. Shattered pillar makes the most sense there.
I do have a conjurer (acid focused) nature godlike wiz gunning for the staff, but you get it so late in the game it's tough to build around. I haven't started toying with console since beta. Gotta get those achievements. Even as is that build smokes any melee damage build. It likely does fall short of dps on evoker but makes up for it in debuffs and melee potential. I don't know of an easy early game way to get it (yet.)
I've considered going for the other staff and making a plant druid/monk of some sort. Probably nalpazca would work. It doesn't look optimal, but might be a fun one to try.
I took nalpazca for the insane drug buffs. I don't tend to run out of wounds yet. If it becomes an issue i'll take dance of death.
I haven't finished the game yet. I've started new builds 10-15 or so times and get half way through and either scrap it or keep it for later. They're all min-maxy builds that look good on paper or in concept, but some just don't work in practice.
monk crit dmg loops are pretty optimal
Ill let you know if it´s possible :-)
Yeah monk is pretty op with fists as is. It helps this build to fall back on when things pop up that are immune to pierce.
Dude I gave you the breakdown solely in weapons just so you can understand which is the better weapon. I even did factor food. Extra pen from crit was factored so uhhh... And wtf has swift flurry got to do with both weapons? lol. We are comparing the two weapons as is. Besides, even with swift flurry on, dagger would still come ahead over the rapier.
What this means? Every other variable is the same except weapon, food + ring slot.
Pukestabber:
Pros:
Has 10% more attack speed (30% over 20%)
Has 2% more damage (Let's give Rannig here an UNREALISTIC advantage and say you have 100% crit chance so that should give you 25% (crits do extra 25%dmg) + 3% dmg (might) from Razor Skewers so that's 28% and puke has 30% dmg from Mad Drunk)
^ a character with 0 crit and puke still beats rannig with 100% crit in terms of dmg done. THINK.
Has varying benefits depending on what alcohol you pick (there are pretty good ones out there due to Mirke DLC)
Cons:
Has 3 Less pen (Razor gives +2 pen when both weapons have same pen + 50% pen when you crit so 3 pen in total)
Has no access to a ring slot, as you mention 8 accuracy so puke has less 8 accuracy.