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But I hear dual blunderbusses +Combusting Wounds is very fun together. Just to put that idea out there.
This won't let you cancel the reload. It will still do that after you have cast the spell but it means that for example a healer can act the moment someone gets hurt or your wizard can cast a big fireball the moment the enemies cluster up.
There are exceptions. You could use something like the unique battleaxe that boosts fire powerlevel on your firemage without the intention to ever swing it.
Ranger has a really nice full attack skill that they get from level one. You can even upgrade it to get +20 accuracy from it. Use that with double guns as soon as the battle starts on an ascendant and you get ascdended state pretty much from the getgo.