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The main issue is that a lot of people asked for the devs to redo a lot of the gameplay, so they did. They redid skills, added multiclass, removed rest and per rest skills, removed the health/endurance management etc.
So basically it's way to much different from the first game, so much they couldn't make an import by level from the first game and had to make you go back to lv1.
This is what happens when you ask for change, things change, you can't have it both ways.
I'm as big a fan of Obsidian as the next player, backed both games early on.
So you can confirm that later in the game, the reason for all the recurring characters losing their experience and starting at level 1 again is revealed?
It's called game balancing.
What's the point of playing the game when you have access to all skills/spells right at the start?
Add more levels? To level 40? Just make everything higher numbers?
Baldur's Gate 2 magnificently managed to hold the pace of and continue a story whilst picking up from the level cap of Baldur's Gate 1.
I totally understand why they started from level 1 again in terms of gameplay, character building, etc, but in terms of story it does seem a bit odd and breaks immersion a bit (that is - if there isn't some explanation later on). It's certainly justified to start from level 1 again because of the new choices players have whilst building characters. But that's a different question
For instance BG2 changed many things comparred to BG1, but you could still import your character with its level and its items.
In PoE2 you could have started with the level of your previous character by making your savegame check for its level. And during the creation of your character you would have gone through all levels.
That's one way to do it.
The story explains it very well for the main character, right from the start. The recurring companions though have no explanation and it really does feel silly. In my POE1, Eder was one of the companions I always kept with me. He was badass geared up in all the best stuff. Now he's a newbie warrior and pauper. What?! Eder, you really let yourself go over those 5 years... tsk tsk.
I just sort of headcannon it that all my companions came to Ced Nua for some big social event. Maybe like how kings in Mount & Blade always throw feasts and invite all the lords to attend. We probably had vast vats of butter, because it's the superior food for lords. When the place gets smashed by freakin giant god, they're all afflicted, like the main character, but to a lesser extent where they aren't put in a coma. I guess god stomps literally crush your soul, squeezing out some of that magic mojo that makes you 20 levels of awesome, leaving only 1 level of semi-competence. Also, it breaks your gear. Through all the godly chaos, Eder salvages me and sticks me on that boat. Now we don't who's alive or dead, or even where they are.
EDIT: Also, hardtack is poor replacement for butter.
I mean, that's an explanation. IS THIS NOW CANON?
The original question was simply to determine if there was a canon reason, as opposed to mechanical, for delevelling everyone. But as you say, my main problem is with the complete scrubification of my previously incredibly badass party members, whilst I'm also still quite dubious about the explanation for the player character too (yeah the soul was stolen by Eothas but Berath has rejuvinated you or something...).
Gameplay is outstanding so far, I must say though.
EDIT: Hardtack is what Eder calls his tool
For this reason, I hope we can start over from scratch in PoT3, with an all new main character and all new cast. Maybe leave in some of the NPCs and companions from this game, or even the MC himself/herself, but as a NPC. I want to go back to level 1 again, and build my character and team from scratch again. That's the best part of the game. :-) Besides, what if we never played PoT1 in the first place? PoT2 is coming to Switch, after all. So we could start the series and have everything handed to us right from the start. Where's the fun in that?
I think it's quite clear now that there is no canon explanation - which is why I thought it was a bit lazy in terms of writing but ho hum.