Pillars of Eternity II: Deadfire

Pillars of Eternity II: Deadfire

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Oscalcis May 8, 2018 @ 9:24pm
Best starting character class ?
I know I know, many would say all are good start.
But my concern is interaction with party companion.
Which NPC are interesting and which are not ? (no spoiler please).
Say a rogue NPC is interesting and worthy to be in the party, I will not want to be his/her double.
On the other hand, if a fighter NPC is boring, I will gladly take his role so that I don't need to deal with this dull character along the journey.
Some of you might have already got far in the game, so any suggestion?
Last edited by Oscalcis; May 8, 2018 @ 9:26pm
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MeldinX2 May 8, 2018 @ 9:35pm 
Originally posted by Oscalcis:
I know I know, many would say all are good start.
But my concern is interaction with party companion.
Which NPC are interesting and which are not ? (no spoiler please).
Say a rogue NPC is interesting and worthy to be in the party, I will not want to be his/her double.
On the other hand, if a fighter NPC is boring, I will gladly take his role so that I don't need to deal with this dull character along the journey.
Some of you might have already got far in the game, so any suggestion?

It depends alot on what you enjoy playing? Do you like being a tank or do you want to play DPS? And if so do you like meele-dps or ranged?

What's good about this game is that you can usually when you first get a companion choose 1 of 2 classes or multiclass them. So if you for example are playing a Fighter then you can choose so that your companion will be a rogue insead. This way you don't have 2 people that have the same class.

In my game i am currently a Paladin(kind wayfarer)+Barbarian(Berserker) and that has been alot of fun so far.
wishstruck May 8, 2018 @ 9:39pm 
not sure exactly who or what is available but the fighter wizard priest npc's all seem good. I went rogue cipher multclass giving me more of of a debuf and damage class. thyere are some interesting mixes. one that i intend to make is a monk chanter. allowing me to prioritze the chants to debuff and the summons just made them monsters alone. paladin rogue for healing and damage auras. the single classes get access to the skills early and allow for the most power skills at max.

truly is up to you but i am enjoying my mindstriker
Oscalcis May 8, 2018 @ 9:59pm 
Originally posted by wishstruck:
not sure exactly who or what is available but the fighter wizard priest npc's all seem good. I went rogue cipher multclass giving me more of of a debuf and damage class. thyere are some interesting mixes. one that i intend to make is a monk chanter. allowing me to prioritze the chants to debuff and the summons just made them monsters alone. paladin rogue for healing and damage auras. the single classes get access to the skills early and allow for the most power skills at max.

truly is up to you but i am enjoying my mindstriker

Yeh, actually I've just started a mindstriker. Glad to know that you have fun with it.
But multiclass cannot reach top level skills, do you think it will affect the overall enjoyment?
Cutlass Jack May 8, 2018 @ 10:02pm 
Every companion gets 3 class options when you recruit them. So there's no need to worry about overlap.

For example my main is a swashbuckler (fighter/rogue). When you get your first companion, Eder, you get a choice to make him a fighter, rogue, or swashbuckler too. Obviously I didn't want two swashbucklers, and didnt need him to pick locks, so I kept him a straight fighter on a tanking shield build which is a bit different than my dual wielding Swashbuckler.

Long story short, companions have a lot more flexibility this time around, so play what you find fun.
Oscalcis May 8, 2018 @ 11:20pm 
Thanks, it answers alot.
So it is like Divinity origin sin 2 regarding class choice of party memebers.
One more question then: any chance to change class mid-game (like DOS2) ?
Jessail May 9, 2018 @ 1:20am 
Originally posted by Oscalcis:
Thanks, it answers alot.
So it is like Divinity origin sin 2 regarding class choice of party memebers.
One more question then: any chance to change class mid-game (like DOS2) ?
No. You can respec, but you cannot change the class (or multi class) that you pick at the start.
Oscalcis May 9, 2018 @ 1:42am 
Understand, thanks
Tyler Durden May 9, 2018 @ 1:52am 
I'm playing a dps focused wizard and I'm wrecking everything. Love it so far.
Moriendor May 9, 2018 @ 1:57am 
FWIW, without spoiling too much since all of this happens very early in the game here is my tale of why I wish I had NOT rolled a Priest.

So I figured I'd roll a Priest because I was thinking that my character could replace Durance from the first game (whom I never liked and I did not know that Durance isn't even a companion in Deadfire... duh).

However, in the second area you travel to, you get a Priest companion who can also be turned into a Monk as an alternative (awesome thinking by Obsidian to give us alternative choices!) but I've never been a fan of the Monk class.

She seems like a cool character though and I wish it would have made sense to add her as my Priest/healer instead.

So I'm definitely going to restart with a different class and then let her join as a Priestess. I really like casters but Wizard will be covered by Aloth so I'm probably going to go with a Druid (yes, I know there is a Druid companion but I won't take that guy in my party permanently so might as well assume the role myself).

What is really kind of missing from the companion roster again, just like in the first game, is a pure Rogue so if you enjoy playing a Rogue then I would probably say that one is the most unique class with no redundancies.
You have the option to turn Eder into a Fighter/Rogue dual class though so that uniqueness might fly right out the window if that is your plan for good old Eddy.
Last edited by Moriendor; May 9, 2018 @ 1:59am
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Date Posted: May 8, 2018 @ 9:24pm
Posts: 9