Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
HELP! Where is the .ini DEV that is reading this because I see you commenting on tons of other threads.
Tried triples, single, full screen and windowed.
i7 7700k
Gtx 1080
Latest drivers.
Excellent idea actually, unfortunatlyy that did not work. First thing I tried after the first OOR message. I think this game is permenantly trying to do some 4k or 8k resolution.
- desktop: 1920x1080 60Hz; virtual: 3840x1080 at 0,0
So does that mean the game is attempting to do 3840x1080 on my single monitor [that goes black out of the three] instead of 1920x1080?
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
Vendor: NVIDIA
VRAM: 8088 MB
Driver: 23.21.13.9135
Begin MonoManager ReloadAssembly
Platform assembly: G:\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\UnityEngine.dll (this message is harmless)
Loading G:\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: G:\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading G:\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: G:\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading G:\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: G:\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading G:\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: G:\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading G:\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: G:\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading G:\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: G:\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\AssetPostprocessorsGame.dll (this message is harmless)
Loading G:\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\AssetPostprocessorsGame.dll into Unity Child Domain
Platform assembly: G:\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
Loading G:\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
Platform assembly: G:\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\OEICommon.dll (this message is harmless)
Loading G:\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\OEICommon.dll into Unity Child Domain
Platform assembly: G:\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\OEIFormats.dll (this message is harmless)
Loading G:\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\OEIFormats.dll into Unity Child Domain
Platform assembly: G:\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\GalaxyCSharp.dll (this message is harmless)
Loading G:\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\GalaxyCSharp.dll into Unity Child Domain
Platform assembly: G:\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\MsgPack.dll (this message is harmless)
Loading G:\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\MsgPack.dll into Unity Child Domain
- Completed reload, in 0.394 seconds
Platform assembly: G:\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: G:\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\System.dll (this message is harmless)
Platform assembly: G:\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: G:\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\System.Xml.Linq.dll (this message is harmless)
WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'FLIP_RGBARECT_TO_RGBA' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader.
<RI> Initializing input.
<RI> Input initialized.
desktop: 1920x1080 60Hz; virtual: 3840x1080 at 0,0
<RI> Initialized touch support.
UnloadTime: 1.018026 ms
Attempting to load override gamedatabundle files from 'G:/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/override'.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Platform assembly: G:\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\System.Data.dll (this message is harmless)
Attempting to load override aidecisiontreebundle files from 'G:/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/override'.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Attempting to load override aibehaviorbundle files from 'G:/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/override'.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Attempting to load override globalscriptbundles from 'G:/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/override'.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Platform assembly: G:\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\System.Transactions.dll (this message is harmless)
Platform assembly: G:\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Mono.Data.Tds.dll (this message is harmless)
Platform assembly: G:\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Mono.Security.dll (this message is harmless)
Platform assembly: G:\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\System.Configuration.dll (this message is harmless)
Precompiling 503 conditionals and 5 scripts...
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Precompiled scripts and conditionals (41ms)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Pillars II saves cached.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
---- GAME BUILD VERSION: 64 ----
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
GfxDevice: creating device client; threaded=1
Pillars 1 saves cached.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
GfxDevice: creating device client; threaded=1
Setting up 4 worker threads for Enlighten.
Thread -> id: 1568 -> priority: 1
Thread -> id: 2374 -> priority: 1
Thread -> id: 244c -> priority: 1
Thread -> id: 2750 -> priority: 1
BUT if you hit ALT + ENTER for the amount of monitors you have it DOES WORK.
Fixed this problem by using that command combo 3 times in a row. You have to ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥ me! Jesus Christ! lol
Found the cause! When you have *multiple monitors* AND uncheck the Cage Cursor option the black screen will always occur. Turned Cage Cursor back on and it fixed the problem. No more having to spam ALT + ENTER when starting the game to get rid of the black screen.