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And most other monk abilites is tied to melee weapons or simply state weapons....so guess no :/
But if all blunderbuss have -10 accuracy like they did in PoE 1 i guess it will be harder to get crits. They also seem to have a trait, blunted criticals in PoE 2 (-25% crit damage) But if you get it working it woud be super fun to see a vid of a machinegun blunderbuss xD.
here's a swift flurry crit triggering a second shot with pistols.
here it its with blunderbus
https://steamcommunity.com/sharedfiles/filedetails/?id=1380581229
https://steamcommunity.com/sharedfiles/filedetails/?id=1380581294
https://steamcommunity.com/sharedfiles/filedetails/?id=1380581369
https://steamcommunity.com/sharedfiles/filedetails/?id=1380581544
https://steamcommunity.com/sharedfiles/filedetails/?id=1380581449
https://steamcommunity.com/sharedfiles/filedetails/?id=1380581622
Also theres a ability in monk tree that give 25% of melee crits another hit.
Maby best build is picking the +1 weapon set and having 2 sets of blunderbuss and 1 set of rapier (when you shot off all the shots)
I agree. I just tested this to show the OP it works. I always have a melee option on a ranged build. I keep a two hand melee on my priest of wael/bleakwalker just in case FoD blasts aren't enough to finish the job and they get in close.
with the drugs to increasa accuracy and potion to increase ranged weapon speed it'll probably be ok because of the increased penetration with cipher. I didn't try that though. I feel you may have an easier time using the guns like you want with ranger. With the cipher you'll be more dependant on the cipher spells.
really like the Rapier idea with the skill Instruments of Pain ( +500% Melee Reach for 20.0 sec) and previously suggested skills this would still work well with the ranger build