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That way no matter his modified duration he will apply the buff only when needed and not waste resource.
Conditional:
Enemies in Melee Range > 0 ---> Disciplined Barrage (16s CD) ---> Target Priotity (Self)
This way Eder won't use the buff until hes actually in melee range and ready to start attacking things so the duration isn't wasted at all.
XOTI PRIEST BUFF-BOT
Conditionals:
Enemies in Melee Range > 0 || Buff #1 || Self or Ally || Target Priority (Greatest # of Allies)
and (+)
Allies in Melee Range > 0 || Buff #2
Set the cooldown of the action set to the duration of the longest buff and Xoti will play buffbot at the start of every engagement, will always buff at least herself and one ally, and won't do so until targets are in fighting range so there's no wasted duration!
The same setup can be used for her healing spells also. I prefer to leave my Xoti's healing Action Sets on the top of the Queue so theyre given priority
Always true
Has perception inspiration (tick box)
Self
So that if he doesn't have an inspiration to add to his perception (accuracy), he'll activate it
Only thing I'd like is a condition to wait a few seconds before combat, as I have xoti auto cast the accuracy buff at start of combat
Conditions that are missing are also immune to each type of damage, lower defense is [insert damage type], target is casting a spell, target is attacking.
The list can go on and on. There's so many spells that can't be used in AI properly because the best condition by default is "Always true" and that's just dumb.