Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I hope that helps a bit.
As for skills, from what I gather only 2 matter: Mechanics and Stealth. Rest is optional as most choices lead to similar results.
Thiefs puddy is something I always have a few of for mechanics. Food items can help you hit key attribute checks.
As for skills they are all relevant for scripts and dialog options which I find cool and kinda wished it worked like attribute (i.e. you can't modify it and have to RP all the way with your character) and also have them or all have similar bonus or none of them give any. Athletics and mechanics are so much more useful outside of dialogs.