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If you go back before you speak to the Bardatto woman (handing in the schematic of the vault and triggering the heist sequence) you can still talk the Artello father and get him to agree to meet the Bardettos. After doing that you can then still hand in the vault schematic and get the XP for that plus reward but then decline for now to engage in the heist ambush. Speak to her again and you get the option to set upo the negotiation scenario. But you must get Papa Artello to agree to negotiations before you do this.[/i]
Thanks, it didnt occur to me that closing a door would prevent the comotion caused by fighting. There is another one there, not just a guard .. can´t remember his name.
I return to the other family whom is not happy even though I wasn't the aggressor. I skipped the urge to be aggressive even though I'm thinking of the vault.
So I go to the vault and raid it, leaving the family alive but thinking they will surely turn hostile. I leave the premises unaccosted and the matriarch takes the blame for Artellos death. I can't argue my pleasure at that but the outcome was a bit odd.
It could be improved upon like any other quest in random games with very stringent, perhaps illogical, triggers.
Anyway, glad I didn't go the Agressive route...overtly, at least. Even if my diplomacy turned into a bloodbath.
As another solution I could actually have convinced both families they faced a much greater threat from the outside, scare tactics with the help from a certain pirate. That should have both families worried about something else.
Each family leader will give you a unique after you negotiate peace, and it's easy enough to loot the vault at any point, getting whatever is inside. So you don't really lose out on much.
I just did that part a few minutes ago.
He is in a room with 1 guard and 1 other family member. It is quite simple to deal with.
1) Go in the room during the day.
2) CLOSE THE DOOR
3) Kill the 3 people in that room.
4) Walk out without anyone else in the house noticing what you did. As long as the door is shut during the fight nobody else in the house will agro you.
I make this quest line my 1st priority when getting to town because I like that armor that drops. My Paladin'/Fighter is my Intimidation character and the armor gives bonus deflection based on Intimidation. At level 5 he now has 79 deflection and well on his way to 'will not die' status.
I tried that, somebody always opens the door.