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Joke aside, I found a legendary battle axe late in the game, 2 hatchets, i think a mace... but it really only matters for devoted fighters who have to choose one weapon. For everyone else it doesn't matter at all, the weapon skills are very minor and often don't benefit you at all. Unlike BG2 where weapon proficiency was absolutely necessary. Some more variety would have been nice though. I've not found an estoc or an arbalest I think (I didn't look for them either).
So then i think its ok with The unbalance.
But devoted The fighter sub class can be rly fked by this.
Gotta say sabre seems best overall uniques tho.
That said since you *can* upgrade and customise unique weapons, it makes sense that there aren't that many of them per type (except for Swords and Sabres, which seem to be everywhere). Just, save before doing so, because it isn't always clear which enchantments are mutually exclusive, and there's no way to undo your decision besides reloading.
Bijat: There's several talents that give a boost when using a proficient weapon. Of course if you aren't Devoted you can just grab the right proficiency on level up.
The warhammer is that weapon, there are a couple mace resistant enemies.
They're also poorly represented weapons in the game, I've found a couple of enchantable maces and there is a soulbound one but you need a hefty Int and Res to claim it. I've only found one enchantable warhammer, The Last Word (In the temple with all the traps), and I'm running out of game.
However, you don't really need enchantable weapons even on PotD, the blue superb weapons are good enough. I've even found a couple blue legendaries.
Sword: Gladiator's Sword, Griffin's blade, Kapana Taga
Sabre: Tarn's respite, Min's fortune, Aldris blade, Beza's toothed blade, Animancer's energyblade
Rapier: ---
Stiletto: Azure blade
Dagger: Pukestabber
Hatchet: Acolyte's frostbite
Axe: Magran's favor
Flail: Sungrazer
Warhammer: Last word
Mace: Magistrate's cudgel (sb)
Spear: Kahua Hozi, Mohora Tanga
Estoc: Engoliero de Espirs
Greatsword: Effort, Voidwheel
Pollaxe: Wahai Poraga
Pike: Lance of the Midwood stag
Quarterstaff: Chromoprismatic quarterstaff, Streetsweeper
Blunderbuss: Kitchen stove, Xefal's empirical explication
Pistol: Thundercrack
Arquebuse: ---
Crossbow: Fleetbreaker
Arbalest: ---
Hunting bow: Aamiina's legacy
War bow: Veilpiercer, Frostseeker
Wand: A whale of a wand
Scepter: Amaliorra
Rod: Rod of the Deephunter, Amira's wing
Some of the enchantments are nice, but since you find blue legendaries in the late game, you have to decide if and which you want to enchant. The special abilities are usually cheap, but getting one from exceptional to legendary costs a lot of cash. I could afford to upgrade 5 all told.
At level 20 my multiclass Shattered Pillar Monk/Devoted Fighter's fists are at 27-36 with 13 penetration. With the two sabers (her selected weapon) I've picked out for her (Grave Calling (Legendary) and Min's Fortune (Exceptional)) the damage is 28-40 with 13 penetration and 24-35 with 11 penetration. Accuracy is 97 unarmed, 98 with Grave Calling main hand and 91 with Min's Fortune in the off hand.
If you're looking for how monk fists compare though, you may want to try and find an actual comparison analysis that someone's probably done.
Thank you. Even that anectodal account is more than enough to suggest the fists do not become complete rubbish, and remain a viable alternative, without being dominant or irrelevant. Happy trails !
In any case it seems that with how the mechanics are designed that Two-handed weapons are inherently inferior to dual wielding? With the flat armor bonus of POE1 two-handers at least had an inherent penetration bonus. With POE2 tho there doesn't seem to be anything to compensate the huge attack rate bonus of dual wielding or the accuracy bonus of one handed.
And the absurd thing is that dual wielding increasing attack rate has never made any sense anyways. What kind of ♥♥♥♥♥♥ attacks with only their arms with their torso facing forward? You swing with your entire body. If anything two-hander weapons should be faster due to needing minimal motion for equivalent leverage.
1H weapons already should have a massive bonus in shield use to compensate. Dual wielding should be rightfully represented as an idiot's buckler - As the dagger modal implies.
I found a soul-bound pollaxe. Does lighting dmg or something. I gave it to the water guy then never really used him again.