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Cannon shots are more or less useless, sometimes with crew-killing shots it'll show corpses already there upon boarding - but not lower the actual combatant numbers... (it remains the same regardless, as far as I can tell), and you can never (as far as I have seen) kill all above deck crew... once you hit 1 out of whatever max the ship has, it's stuck there.
Essentially ship to ship combat other than the boarding sequence/fight is absolutely pointless.
I feel like entering ship combat and repeating Full Speed Ahead until you can Prepare to Board (or the enemy boards you) is far safer since you risk less crew damage. On veteran difficulty, I mostly just take up 20 hull damage, and rare a bit of sail damage.
Dont wanna ruin my experience with stupid combats like the ship ones seem to be. So you have to charge and never board then.
If you had level scaling on, that might help. I generally despise level scaling, because it tends to make games feel like you're on a treadmill, rather than going anywhere. I like having a mix of outleveling some enemies to get easy fights and taking on higher level enemies for extreme challenges resulting in rewards ahead of my level that feel like they have an impact. I want that variation between challenge and chances to show off the rewards of challenges. If everything exactly levels to you, then it's all just bland. Oh I found sword with 1 more damage...and my enemies are wielding it to now... boring. In this game, I think it might make sense though to turn on upwards scaling only. I'll try it on my next run for sure. It seems like anything even leveled with me is super easy anyway.
I think the bigger issue is that pirates all seem pretty much the same. Each fight is basically a copy of the one you've done before. There should be some normal pirates... but there should also be pirate crews centered around say... owning a freakin dragon. Sometimes, they should throw us a curveball. It's a high fantasy world. The pirates should be busting out with all kinds of crazy stuff. Maybe some vessel has a firing line of wizards that throw fireballs. Maybe some vessel has a bunch of golems. Where are the undead pirates? We have animancers all over the place... put some to work with pirate crews. They should have ships randomly generating with all kinds of crazy stuff. Maybe mods will deliver someday..
I'm saying if you don't want to do the turn-based combat you can just proceed to boarding with one button, getting more injuries. OTOH it's indeed mostly pointless to fire cannons in the turn-based combat unless you can't win the boarding fight.