Pillars of Eternity II: Deadfire

Pillars of Eternity II: Deadfire

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Sesslyn May 16, 2018 @ 7:20am
Disabling ship combat
Is there any way to turn off this complete waste of time?
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Showing 1-15 of 19 comments
UR|wRÅR May 16, 2018 @ 7:22am 
press charge every time
Bunnyhop May 16, 2018 @ 7:27am 
Originally posted by UR|wRÅR:
press charge every time
This. Or just spam sailing full speed ahead until you can board. (probably yield less overall damage than the auto-calculated one)

Cannon shots are more or less useless, sometimes with crew-killing shots it'll show corpses already there upon boarding - but not lower the actual combatant numbers... (it remains the same regardless, as far as I can tell), and you can never (as far as I have seen) kill all above deck crew... once you hit 1 out of whatever max the ship has, it's stuck there.

Essentially ship to ship combat other than the boarding sequence/fight is absolutely pointless.
Kai Heilos May 16, 2018 @ 7:34am 
Don't move next to enemy ships
SunDrippedDevil May 16, 2018 @ 7:40am 
Just hit full speed ahead and then Prepare to board when within 100m. Proceed to murder everything.
MrJane May 16, 2018 @ 7:41am 
Yeah, I usually just charge everything. You have to make sure you get a good rest in (for your ship and crew) between battles, cause a charge can kill you if done too often, but it's much better that way (in my opinion).
Last edited by MrJane; May 16, 2018 @ 7:41am
SunDrippedDevil May 16, 2018 @ 7:43am 
Originally posted by MrJane:
Yeah, I usually just charge everything. You have to make sure you get a good rest in (for your ship and crew) between battles, cause a charge can kill you if done too often, but it's much better that way (in my opinion).

I feel like entering ship combat and repeating Full Speed Ahead until you can Prepare to Board (or the enemy boards you) is far safer since you risk less crew damage. On veteran difficulty, I mostly just take up 20 hull damage, and rare a bit of sail damage.
Brian Sirith May 16, 2018 @ 7:49am 
Same. The moment I get into combat I spam 1.
Lock May 16, 2018 @ 8:03am 
I think this signifies the main problem with the game: most of the objectives become obsolete after a while. Personally I've played 36 hours, and 25 of those were doing quests in Neketa (which was great). After that, I was level 11 and had enough money to buy a Junk. I started exploring and... it seems I'm practically invinsible (on the south side of the map anyway). The open world in this game doesn't really work, because by the time you get to it, you're overpowered/leveled.
UR|wRÅR May 16, 2018 @ 8:07am 
It was the same in the first game so they added scaling.
Ysgramor May 16, 2018 @ 8:19am 
Im just starting the game and Im loving it,even more than PoE1 but I keep reading how bad and nonsese it is the ship combat. I havent done none at the moment but...so you say you have to charge and never board? Is easier and lets say better like that?

Dont wanna ruin my experience with stupid combats like the ship ones seem to be. So you have to charge and never board then.
Lem May 16, 2018 @ 8:20am 
Originally posted by Lock:
The open world in this game doesn't really work, because by the time you get to it, you're overpowered/leveled.

If you had level scaling on, that might help. I generally despise level scaling, because it tends to make games feel like you're on a treadmill, rather than going anywhere. I like having a mix of outleveling some enemies to get easy fights and taking on higher level enemies for extreme challenges resulting in rewards ahead of my level that feel like they have an impact. I want that variation between challenge and chances to show off the rewards of challenges. If everything exactly levels to you, then it's all just bland. Oh I found sword with 1 more damage...and my enemies are wielding it to now... boring. In this game, I think it might make sense though to turn on upwards scaling only. I'll try it on my next run for sure. It seems like anything even leveled with me is super easy anyway.

I think the bigger issue is that pirates all seem pretty much the same. Each fight is basically a copy of the one you've done before. There should be some normal pirates... but there should also be pirate crews centered around say... owning a freakin dragon. Sometimes, they should throw us a curveball. It's a high fantasy world. The pirates should be busting out with all kinds of crazy stuff. Maybe some vessel has a firing line of wizards that throw fireballs. Maybe some vessel has a bunch of golems. Where are the undead pirates? We have animancers all over the place... put some to work with pirate crews. They should have ships randomly generating with all kinds of crazy stuff. Maybe mods will deliver someday..
Kai Heilos May 16, 2018 @ 8:23am 
Originally posted by Ysgramor:
Im just starting the game and Im loving it,even more than PoE1 but I keep reading how bad and nonsese it is the ship combat. I havent done none at the moment but...so you say you have to charge and never board? Is easier and lets say better like that?

Dont wanna ruin my experience with stupid combats like the ship ones seem to be. So you have to charge and never board then.
Some advice for you: Try things out. Don't follow opinions that aren't your own about things you've never tried.
UR|wRÅR May 16, 2018 @ 8:23am 
Originally posted by Ysgramor:
Im just starting the game and Im loving it,even more than PoE1 but I keep reading how bad and nonsese it is the ship combat. I havent done none at the moment but...so you say you have to charge and never board? Is easier and lets say better like that?

Dont wanna ruin my experience with stupid combats like the ship ones seem to be. So you have to charge and never board then.
Charge implies boarding.
I'm saying if you don't want to do the turn-based combat you can just proceed to boarding with one button, getting more injuries. OTOH it's indeed mostly pointless to fire cannons in the turn-based combat unless you can't win the boarding fight.
Jin May 16, 2018 @ 8:26am 
I just finished neketaka (the quests that are all within the city) and I am level 9, didn't bother with ship to ship combat until I randomly just attacked a merchant sloop, wanted to see what it's like and OMG is it dull and boring. Why did they implement this waste of time? Mini games like these should NEVER EVER be part of an old school RPG. They are basically a mobile game that they can shove up their.... anyway, I will just ignore all ship combat and only do the bounty ones and then just charge full ahead and skip this pointless useless, waste of dev time. Shame on you Obsidian, shame on you.
DESTARD May 16, 2018 @ 8:27am 
snowflake
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Date Posted: May 16, 2018 @ 7:20am
Posts: 19